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  Pythagean's EU4 Campaign
Posted by: Pythagean - 20-05-2015, 01:20 PM - Forum: Video Game Discussion - Replies (6)

[Image: Europa-Universalis-4-hd-wallpaper.jpg]

Having never played EU4 (and only a small amount of experience with other grand strategy games like Civ V), I thought I would give this game a go. I've heard many good things about it, and I am now intending on chronicling my campaign here for whoever is interested in reading (and also to encourage myself to keep playing)

After a little bit of Googling I decided to start off playing as Castile. Supposedly a pretty easy country to start with while not being too powerful. (Also, it is exactly on the opposite side of the world to the North Island of NZ)

Note: I did not take any screenshots during the first two sessions, but I intend to do so for future posts. So I will just describe the events of my first 5 hours below

Beginnings


I started up the game, and after familiarizing myself with a couple of screens I let the game run for a little while. Aiming to just see where the game takes me. I found a map of the starting provinces for the region I am playing in:

[Image: IUBz58i.png]

After several years in the game I was starting to get to grip with some of the mechanics. I had formed alliances with Navarra and Portugal through political marriages, and somehow managed to piss off Aragon, the nation running along my Western border.

To War! (Eventually)

Portugal then decided that it wanted to go to war with Morocco, fair enough. Being an ally of theirs I was called into the war as well. Portuguese troops had crossed over to Morocco and were beginning to fight battles. It took me about 6 months of in game time to figure out how to transport my troops across the Straight of Gibralter (Portugal were probably regretting their choice of allies by now).

After landing on the shores of Tangiers, my regiments of Castilian troops joined the siege which was in progress. After another another 3-4 months the siege ended and Portugal took control of the province.
However just as I finished moving the rest of my troops across the sea, Portugal sued Morocco for peace and ended the war. 

It took me another few months to work out how to transport my troops back home after the war had ended (turns out I had to ask Portugal for permission to dock my ships at their port). 

Administration Level Up!

As times settled down on the continent, I was eventually able to get enough points to upgrade(?) my Administration and choose my first idea.

I chose the Religious Ideas (don't ask me why, I just picked one that looked like it might be helpful). I then set about building more regiments to add to my army (which turned out to be a mistake as I starting losing money each month due to the funds required to keep them)

War with Morroco v2 / Bloody Rebels

Less than a year later Portugal decided again that it would like to go to war with Morocco, this time they had Aragon as allies as well. I still didn't know why exactly Portugal was going to war again, but I was eager to actually be involved in the war this time, so I quickly set about moving most of my troops across the sea and laying siege to several Moroccan provinces.

For some reason, people were unhappy with the way I was running the country. A group of rebels rose up and tried to take Andalucía, luckily I still had several regiments of troops waiting to cross over to Morocco. I sent them to break the siege and deal to the rebellious traitors, threat dealt with (or so I thought).

During this time, my troops overseas had managed to take the province of Fez, I spread most of the troops who had just taken Fez to the other provinces I was battling in. The war was looking good, Portugese and Aragon(ese?) forces had also taken another province and were starting to move south.

Now was when the trouble started, a massive group of rebels had now risen up in Castilla La Vieja. 12 regiments of troops were laying siege to the province. 

My attempts at breaking the siege with the small numbers of troops back in Castile had failed, so I was forced to bring most of my troops home from war to deal with this threat to my Empire.
Castilla La Vieja held out long enough for my army to arrive and destroy the rebel factions, maybe I should try keep my citizens happier...

While I was dealing with the internal problems of my Empire, Protugal had again come to an agreement with Morocco, this time they took a fair chunk of land from the Moroccan Empire. (Including Fez, which I had won for them!)

Let's Take Granada

My troops returned home to Castile and joined up with the army that had finished dealing with the rebels. 
My military upkeep costs were rather high, and so not wanting to disband my regiments, I went to war with Granada (That's a good reason to go to war isn't it?)

Even Portugal came to help in my quest to conquer Granada, and pretty soon I had destroyed their troops and had all of their provinces under siege. After taking Almeria and Gibralter, I sued the Granada Empire for peace and annexed them completely. Making them part of Castile. Victory!


That was the end of my first 5 hours of Europa Universalis IV, stay tuned for future posts and watch things inevitably go wrong.

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  Helldivers: Turn Up The Heat free expansion launches today
Posted by: AdminGG - 13-05-2015, 11:41 AM - Forum: Video Game Discussion - Replies (3)

Helldivers: Turn Up The Heat free expansion launches today

New update adds volcanic planets, new enemies and objectives


PlayStation Blog Wrote:





Honoured Helldivers, with your help and determination the 1st Galactic War was won and Super Earth is safe… for now.

But how can we stand by while so many still suffer under the burden of independence, outside the democracy and justice that Super Earth brings?

So today we announce a new expansion in the war against terror, because freedom has no bounds.

The liberty we enjoy today we owe to the heroic HELLDIVERS that have fought relentlessly in the wars so far:


  • 9.5 billion shots fired by the Helldivers (avg. accuracy 38%)
  • 1.04 billion enemies of Super-Earth neutralised (killed)
  • 22 million missions Played
  • 1.4 million planets liberated
  • 19 million Helldiver deaths
  • 2 million trophies awarded
  • 90k Helldivers have earned the Cape Spinning Dancing Queen trophy

Turning Up The Heat expansion

Helldivers: Turning Up The Heat is a free content update for Helldivers going live today, accompanied by the release this Wednesday of the Reinforcements 2 DLC.

[Image: 17550903045_28dbff22f9_o.png]

[Image: 16930549503_64507b90bf_o.png]


Free expansion features:



  • Increased rank cap from 25 to 27
  • New trophies
  • New environment: Volcanic planets, full of dangers
  • New Bug enemy: The Bug Impaler
  • New Cyborg enemy: The Cyborg Hound
  • New Illuminate enemy: The Illuminate Obelisk
  • Three new objective types: Repair and Fire Artillery, Disarm Unexploded Ordnance, and Geological Survey
  • New customisation outfit: The Volcanic Camouflage set
  • New perk: Strong Arm, allowing you to throw further
To celebrate the release of the expansion, we are releasing the Helldivers: Turning Up The Heat Edition Bundle for €20.99. This bundle includes Helldivers plus the new Specialist Pack, which features the Specialist Uniform, LAS-12 ‘Tanto’ ultra compact laser SMG, and the Close Air Support powerful strafing run Stratagem. It will be available for a limited time only.



More reinforcements

In addition to the free content of Turning Up The Heat, Helldivers also adds four more Reinforcement packs for those in need of EVEN MORE DEMOCRACY.








Each pack is available separately for €2.99 and the Demolitionist, Hazard Ops and Pilot packs are available together in the Reinforcements Pack 2 for €5.99.



Specialist Pack

Helldiver Specialists are highly trained offensive support operatives. They specialise in the use of Stratagems and supportive fire. They are specially trained to receive enhanced air support. The Specialist Pack contains:


  • The Specialist Uniform (Helmet, Armor, and Cape).
  • LAS-12 ‘Tanto': An ultra-compact laser SMG with extremely limited range. The short focused beam is very powerful to compensate for the short engagement envelope.
  • Close Air Support: An ‘Eagle’ delivers a powerful strafing run followed by a pair of anti-tank missiles. Effective at damaging almost all targets it does however have the drawback of being slightly unpredictable.
[Image: 17363299780_7f5b01d83a_o.jpg]




Demolitionist Pack

Helldiver Demolitionists are experts at tearing things down and blowing things up. They are rumored to be careless when handling explosives, though this is most likely just their familiarity with explosives being misinterpreted. The Demolitionist Pack contains:

  • The Demolitionist Uniform (Helmet, Armor, and Cape).
  • MG-105 ‘Stalwart': A light machinegun based on the AR-19 ‘Liberator’. It’s very powerful when used in sustained fire, but the initial recoil is often hard to handle resulting in unpredictable spread.
  • REC-6 ‘Demolisher': A remote Explosive Charge capable of destroying both objectives and heavily armored enemies. The user can decide when to detonate the charge by pressing the detonator. Often referred to as a Satchel Charge. 
[Image: 16928325924_bc58fda795_o.jpg]




Hazard Ops Pack

The Hazard Operative Helldivers are trained in chemical and biological combat and protection. Sometimes shunned by fellow Helldivers for their use of inhumane warfare, many a Helldiver is happy to have them on the mission when it comes down to life or death. It’s not like the enemy is Human after all.


  • The Hazard Ops Uniform (Helmet, Armour, and Cape).
  • AR-14D ‘Paragon': A heavy semi-automatic rifle firing rounds similar to the AR-20L ‘Justice’, but without the penetrating capabilities. Instead the rounds are hollowed out and filled with a neurotoxin causing targets hit to become slow and sluggish.
  • TOX-13 ‘Avenger': A high pressure liquid projection weapon similar to the FLAM-40 ‘Incinerator’. Instead of projecting flaming napalm, this weapon sprays a very potent neurotoxin resulting in slow movements and irreversible brain damage. 
[Image: 17363299110_1b54918857_o.jpg]




Pilot Pack

The Pilot Helldiver is specially trained to operate the wide arsenal of vehicles available to the Helldiver troops. Especially trained in the use of the EXO-48 ‘Obsidian’ Exosuit, Pilots are some of the few that are given the honour of using this heavily armed monster. Though they prefer to use vehicles they are still Helldivers and very formidable troops on foot. The Pilot Pack contains:


  • The Pilot Uniform (Helmet, Armor, and Cape).
  • AC-5 Arc Shotgun: A further development of the Arc technology, the AC-5 fires a wide, short range cone and damages everything covered by the static discharge. The charge up is much faster than the original Arc Thrower but the discharge is not quite as powerful.
  • EXO-48 ‘Obsidian': A powerful exosuit with two double autocannons. The firepower contained in this walking monstrosity annihilates light and medium infantry, and the two magazines allows for both maximum firepower or conserving ammunition. The only downside to this mech is its distinct lack of anti-tank capabilities. 
[Image: 16928325014_280e3382e4_o.jpg]


REMEMBER — FREEDOM HAS NO BOUNDS


Get out there soldier! And fight #ForSuperEarth
Again.

Source:
http://blog.eu.playstation.com/2015/05/1...hes-today/

I can't say enough how much I freaking love this awesome game. I just finished downloading the new update now and gave the Volcano planet ago. Got destory of course! Loving the new enemy types.

The devs are doing a great job supporting it!

Anyone else got this game?

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  ARK: Survival Evolved, coming soon to PS4/PC/Xbox One
Posted by: AdminGG - 12-05-2015, 01:24 PM - Forum: Video Game Discussion - Replies (13)

Ride dinosaurs in ARK: Survival Evolved, coming soon to PS4/PC/Xbox One

[Image: 17330325548_98089fca96_o.jpg]




PlayStation Blog Wrote:




We just announced ARK: Survival Evolved (www.playark.com) and I’m here to tell you how excited we are about bringing this experience to PS4 and Morpheus.


From the earliest stages of our development we knew we had an opportunity to create a game that pushes next-gen gameplay experiences in addition to awesome visuals. The result is that the world of ARK and its inhabitants feel like a real place that you can walk through, explore, and truly experience in your own way.

[Image: 17331761839_56c411cf8d_o.jpg]

[Image: 16895518524_2bcbd63e43_h.jpg]
 
The PS4’s powerful hardware has allowed us to bring a scale and scope to the game that wasn’t previously possible in the console space. We’re shooting for the moon with this one, a fully persistent game world, tens of thousands of AI entities, totally destructible foliage and environment, and multiplayer on a huge scale.

And yeah, we’ve got dinosaurs. Dinosaurs that you can ride! At release, we’re shooting for about 60 distinct species, and we don’t plan to just have them just wandering around as cannon fodder.

[Image: 17330325548_98089fca96_o.jpg]

[Image: 16897757493_bcfb63859a_o.jpg][Image: 17330266888_d81fef4135_o.jpg]
 
All creatures in ARK have their own living ecosystems, predator hierarchies, and an autonomy that exists outside of the players’ influences. Their interactions with each other intertwine with the way that players might use them, because almost every one of our creatures will be able to be tamed and used for peace or for war. The PS4 has the horsepower to pull this off, so we’re really excited to be finally bringing these kinds of next-generation gameplay experiences to consoles.

We didn’t stop there, though, because what’s better than experiencing all of this as if you were really there? After working for almost three years pioneering and creating high-end experiences for HMDs, I can tell you with good confidence that not much compares to soaring over the jungles and mountains of ARK’s islands on the back of your very own pteranodon. The feeling of immersion the team has created in this beautiful world simply has to be experienced first-hand; it is profound and impactful, and even for me was a little bit surprising when I first tried ARK in VR.

[Image: 17491738886_98c3ddccd7_o.jpg]

[Image: 17515908572_48ae4e4af8_o.jpg]
 
When you design an experience like this, one of the most important things is to not fall into the trap of focusing on one platform and type of input while letting the chips fall where they may on the rest. Just like mouse versus gamepad, you have to design with VR in mind from the beginning. All of your testing, all of your gameplay elements, they need to tie into the experience of wearing a VR headset, the different FOV, the perception of motion and presence that exists between looking at a flat computer screen and virtually “being there”. In the end we don’t just “allow” for VR, we recommend it, and ARK is a richer game because of it.

Source:
http://blog.eu.playstation.com/2015/05/1...on-to-ps4/


This looks like a 10/10 game. Impressive for a small Indie dev team.

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  Song I've Got Stuck In My Goddamn Head of the week
Posted by: Selegraphon - 12-05-2015, 01:49 AM - Forum: Music, Movies, and TV Shows - Replies (8)

A new thread for songs that I have playing in my head on repeat for the whole bloody week. In a good way.

Here's the first one:





What can I say? Shihad at the top of their game. A restrained start sets the scene for a monumental build-up. I often find myself chanting "Lift your head up to the golden future..." out loud.

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  [PS4] Nom Nom Galaxy coming next week
Posted by: AdminGG - 08-05-2015, 03:01 PM - Forum: Video Game Discussion - Replies (1)

So this awesome looking game called Nom Nom Galaxy is coming out for PS4 next week. It actually looks pretty good, read below:

Playstation Blog Wrote:Nom Nom Galaxy crash-lands on PS4 next week

Pick up the latest from Q Games and Double Eleven from 12th May





Hi everyone. I’m pleased to announce that following a collaboration with Q-Games, Nom Nom Galaxy is on its way to PS4 on 12th May!

The best way to describe Nom Nom Galaxy is ‘genre-blending’, but at its core it’s about creating enormous soup factories with your friends and shipping tasty soup into outer space!
Nom Nom Galaxy combines many themes of gameplay, with equal elements of classic platforming, mining, construction, resource management and tower defence.
Here is an idea of what’s to come…

Crash-land and explore remote living worlds

Run, jump, swim and jet boost around vast, fully-destructible environments. Equip your astro-buzzsaw to terraform the planet as you decide where to build your soup factory-base.
Terrain can be lifted and moved manually or exploded with dynamite robots to expand soup production anywhere on the planet. Unsupported land will collapse with gravity, water pools will drain and pockets of oxygen will gradually expand.

[Image: 16759817593_2f61c29057_c.jpg][Image: 17193878159_0488b26725_c.jpg]
 
Construct, maintain and defend with friends

Mineable resources in the ground provide the currency for constructing your factories, buying zero-gravity corridors, soup-making machines and rockets.
As your factories start to ship soup, you’ll earn the cash you need to expand and automate the exportation of soup with conveyor belts and robot workers.
Unlocking new robot types will allow for more complex loops, turning the production of soup into a giant ‘Rube Goldberg’ machine.

You’re not alone! As your factory’s profits rise, rival soup corporations across the galaxy will fight for sales and interstellar soup-remacy. You’ll have to sell soup faster, make it tastier, and defend your factory with robot guards, weapons and turrets.

NNG allows for solo or 2two-player splitscreen, as well as up to four player online co-op. Two friends on splitscreen can also join online players for a four player game.

[Image: 17192535450_c0b8e7529a_c.jpg][Image: 16757573334_5e1c877614_c.jpg]
 
The galaxy needs soup!

Each alien planet is alive with a variety of weird plants and wild animals that flourish in different conditions. You’ll need to harvest and kill the native flora and fauna to create the galaxy’s most delicious soup recipes, combining new flavours to discover which ingredients taste good together.

Re-plant and grow ingredients nearby for a regular food source, employ robot gardeners to harvest for you, or team up with friends to take down nests and huge beasts.

[Image: 17378131932_a253602074_h.jpg]

Galactic challenges

Travel to the Challenge Galaxy to put your skills to the test in fun, asynchronous challenges against friends and gamers around the world. Challenges incorporate existing mechanics on new levels where you’ll race, swim, pogo, fight and ship soup to earn medals and global bragging rights.

Solo and splitscreen Challenges last a couple of days, allowing players to replay, protect their position, beat friends and secure rewards. After that, new challenges on different planets will auto-generate for players to take part in.

This loop continues, providing a long-term competitive and social component to NNG, as well as opportunities for players to earn rewards and unique character abilities to carry back into the campaign.

[Image: 17172638007_f100bdc120_z.jpg][Image: 17193874129_e7d8dd29a3_z.jpg]


It looks like Star Bound, but for soup lol. It interests me as its a 4 player coop game and I'm all about coop. It will probably also release for Steam at some point, as all Pixel Junk games are eventually.

Delicious sauce here.

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  Oculus Reveals when Consumer Rift will be available
Posted by: Pythagean - 07-05-2015, 09:02 AM - Forum: Everything Else - Replies (8)

[Image: rift2.jpg]

Link to Announcement


Few quotes:

"The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit."

"In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog."

"E3 is just around the corner — this is only the beginning."

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  Kerbal Space Program - The Jarquin Space Centre
Posted by: Jargonion - 28-04-2015, 10:03 AM - Forum: Video Game Discussion - Replies (9)

I'M GOING TO THE MUN


With the full release of Kerbal Space Program, I decided to give the game another run. In the past, I've only ever managed to land on the mun, and get halfway home again. Lame. I hear 1.0 has a lot of changes, so my rusty skills and outdated knowledge should make this a decent playthrough.


My goal's to land on the mun, and get safely back to Kerbal. If I achieve this, I'll consider a bonus round of going to other planets, or setting up a space station.

Let's begin!



[Image: VPlJMxe.jpg]
I begin by making my own flag.


[Image: DqgZt1Z.jpg]
The first step is to accept a couple of contracts. These ones are super easy, and should pay well. I also notice my first change: altitude and speed records are automatically assigned, and update automatically. This is awesome.

[Image: 6OVKZxr.jpg]
I hop over to my barracks to see which Kerbals I have to play with. The fourth guy on the right panel is completely new. Looks like you get given two pilots to start with now, in case you screw up and kill St. Jeb.


[Image: bNSvF2n.jpg]
The science tree has changed. This completely changes the way I'm going to play the game. Previously, it was a boring route through the science trees to gather enough science to unlock all the other stuff. Now it looks slightly more fleshed out and diversified.

[Image: rlI2SpH.jpg]
 
My first mission's  a simple altitude and speed test. I see you now start with a shitty solid fuel booster, instead of the previous shitty-but-really-useful soild fuel booster. This new one - the flea - has a miniscule amount of fuel, but still gives a good kick.

I decide to abuse the physics of the game to get a good starting altitude. Solid fuel booster are prone to overheating and exploding if not properly spaced. Knowing this, I stack them. The plan is for the active booster to overheat the one below it, blowing it off and lightening the load. This is really handy because dead boosters will only slow me down, and I haven't unlocked decouplers yet.

[Image: W4brLTQ.jpg]
Got a couple of altitude and speed records (5 contracts completed, as per top right icon).
I also take a crew report (because they give SCIENCE).

[Image: w2HSQr7.jpg]
A safe landing. It's a shame I haven't unlocked flags yet.

[Image: bju6Xl4.jpg]
 
Got a nice starting pool of science. Now I can unlock a few new parts, and build some decent crafts.

align=center][Image: nWV4ZmM.jpg][/align
Doing some generic flights to get crew reports at different altitudes and from the ocean.
The mun mocks me.
That island to the right has something on it I need to explore one day.

 
[Image: hoqg4j9.jpg]
I accept some new contracts. Namely, escaping the atmosphere. (Getting into orbit can be done at this stage, but I don't think I could feasibly manage it with my resources and rust).

[Image: CP7WggC.jpg]
I've unlocked some stronger thrusters, and some more science devices. I have stack decouplers, but not radial decouplers. To get around this, I make this weird girder formation and attach my solid fuel booster to the side. BONUS: Spot the mistake.

[Image: iL5vMBr.jpg]
[Spoilers] - I forgot the parachutes. (They're on now).

[Image: iAUz9g0.jpg]
 
You're fucking right I made it. Also, after making it ~10km up, it's time to pitch 45 degrees east to try and get into orbit.

[Image: hpCeFD0.jpg]
But not before getting more science. (My craft wasn't controlling well at 11km altitude, so I waited a bit for the atmosphere to thin out).

[Image: BPYbj46.jpg]
My trajectory. Once the highest point of my trip is >100km, I cut all engines, go completely horizontal (relative to the horizon), and wait. Once I reach the highest point, I fire all thrusters to try and get into orbit.

[Image: PVIya06.jpg]
Nice scenery.

[Image: 6Ar33ev.jpg]
 
I didn't quite have enough fuel, so my trip ends here. I don't think I could have gone into orbit and come back down, but I'm certain I could get into a stable orbit with this craft, if I tried hard enough.

[Image: QsPqj95.jpg]
Look! I'm on the Mun!

[Image: n0oosfU.jpg]
Got a boatload of science and cash! Now I can get all the bells and whistles I'll need (more science gear and radial decouplers), and be able to afford more expensive builds! (I actually spend most of the cash upgrading facilities. My launch pad can now hold more weight, my astronauts can take samples and plant flags, and my construction zone can handle ships with more parts). 

[Image: ku5EJRR.jpg]
Filling out the science tree, getting all the gear I'll need for now.

[Image: QOKvJUa.jpg]
I'm poor and a little low on science, so I take basic testing contracts for now, just to be able to afford the last part of the science tree I want. This is a simple solid fuel test.

[Image: QiykiOx.jpg]
Taking readings on the launch pad for some free science.

[Image: NsiNZmd.jpg]
All this gets me the tiny amount of science I needed to be able to afford basic plane parts! How exciting. Next post, I'll start working on basic planes!

[Image: gOtcUB6.jpg]
Just kidding! I can't resist getting free science. The landing strip counts as a separate biome, so I strap all the science materials I have onto a bare command capsule, and take all the readings.

[Image: HaviipW.jpg]
Not bad for being literally free.



See you next time!

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  Super Time Force Ultra: New PlayStation-exclusive characters revealed
Posted by: AdminGG - 17-04-2015, 02:40 PM - Forum: Video Game Discussion - Replies (2)

Playstation Blog Wrote:
Super Time Force Ultra: New PlayStation-exclusive characters revealed

Sir Galahad and the Journey traveller join Shuhei in the latest from Capybara Games!


Hey everyone in PlayStation land, it’s Nathan from Capy here! You might remember us from such titles as Critter Crunch, Might & Magic: Clash of Heroes or Superbrothers: Sword & Sworcery EP.

As some of you may already know, our latest game Super Time Force Ultra (STFU for short, and yes it’s intentional) is headed your way soon, landing on both PS4 and PS Vita as a Cross-Buy title!

STFU is all kinds of crazy: a time-travelling, bullet-spraying, rocket-launching, dinosaur-skateboarding (huh?), kaleidoscopic orgy of explosions, jokes and pixelated madness. It’s a game we’re crazy proud of and crazy excited to bring to you guys.

Half the fun of STFU comes from controlling a cast of powerful, kooky and sometimes downright bizarre playable characters (19 playable characters if anybody’s counting!). With the jump to PS4 and PS Vita we thought it only fitting to add a few new faces to the mix. Check it out…







Last December at PlayStation Experience, we announced that none other than President of Sony Worldwide Studios himself, Shuhei Yoshida was joining the Super Time Force Ultra squad as a playable character! With a weaponised smartphone, Shuhei Yoshida kills with kindness – blasting through enemies with heart emoticons and relentlessly positive tweet rockets!

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But Shu didn’t come alone – in fact, he brought a couple of very close friends.

Everyone’s favourite nameless, be-robed figure from the PlayStation hit Journey is coming along for the ride! Using grace, agility and, of course, scarves, the Journey traveller offers an entirely unique way to encounter the carnage-fuelled levels of STFU.

Having rid London of beastly ghouls in The Order: 1886, Knight of the Round Table, Sir Galahad will also be suiting up with the Super Time Force. Wielding a Luger pistol and a chaotic arc rifle, Sir Galahad provides players with an electrifying jolt of action.

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We’ve also created special trophy challenges for many of the characters in STFU, including our new PlayStation recruits. You’ll have to get all of them, and more, if you want to unlock STFU’s platinum!

That’s all for today, crew. We hope you find the… TIME… to play STFU when it drops on PS4 and PS Vita very soon!


source:
http://blog.eu.playstation.com/2015/04/1...-revealed/



This will probably be a day 1 buy for me. Awesome fun game that is already avabvible on Steam. Loving these Playstation cameo characters too. Shuhei Yoshida in particular is hilarious.

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  [Discussion] Combat in Games
Posted by: Pythagean - 17-04-2015, 02:05 PM - Forum: Video Game Discussion - Replies (4)

Here is the next installment of the series of discussion threads:

The topic is "Combat in Games"

A couple of points to start from if you want to use them:

  • Which game has the best combat?
  • What makes a combat system feel good?
  • Is combat needed in games?
  • Is good combat design directly linked with controls? Or are there other factors at play?

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  Star Wars: The Force Awakens Official Teaser #2
Posted by: Pythagean - 17-04-2015, 08:18 AM - Forum: Music, Movies, and TV Shows - Replies (4)





Thoughts? 

GET HYPE

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  Deus Ex: Mankind Divided
Posted by: Jargonion - 09-04-2015, 01:12 PM - Forum: Video Game Discussion - Replies (7)

Boooo.

Also, pretty yay, but still boo.

They're going to be lazy as fuck in making this game, I guarantee it.

If you want more info, go look it up, I'm not going to bother copy-pasting something you could read from a more credible source.

Nobody cares anyway.

Rate this thread 1 star so everyone knows not to open it.

Booo.

I can't wait to play it, though.

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  [First playthrough] BloodBorne
Posted by: AdminGG - 02-04-2015, 07:58 AM - Forum: Video Game Discussion - Replies (14)

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Welcome to my BloodBorne thread!




I will be documenting my first blind playthrough of BloodBorne here. From the creators of the Dark Souls games, come BloodBorne. From Software's newest game.



First impressions: Gorgeous game and environments. The atmosphere is making this game for me, it's so chilling.

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When you start you are given the choice of one of three weapons and one of two sidearms. I ended up choosing the Saw-Blade and Pistol:

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Main weapons are all transformable, as in they have a second form to attack with. In this case the saw blade can extend and retrack as need to be a close and mid range weapon.





The first set of clothing/armor I found was the Hunters equipment:

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I've been busy exploring the first area and have located the first boss, however that will be a challange for later.


All in all, it was a fantastic first 2 hours. This game reaks of the first Dark Souls and the combat is even better with the use of the side and back-stepping instead of rolling while in combat.


As said, I will be docuemnting my first playthrough here and it will be a blind playthrough. I will be trying not to look up anything about the game and just play it as it comes, that's the best way to play Souls game anyway. I will also be recording some videos of my adventures including bosses that go well, bosses will be labeled a spoilers though as to not ruin anything.


Enjoy!

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