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  [Review] One Finger Death Punch
Posted by: Pythagean - 28-07-2015, 08:54 AM - Forum: Video Game Discussion - Replies (1)

One Finger Death Punch


[Image: maxresdefault1-300x169.jpg]

Summary

One Finger Death Punch has a very simple premise, but it's a game that knows what it wants to do and does it well. It's a perfect game to just pick up and play when you have 10 minutes to kill, each round only takes 1-2 minutes so it's easy to quickly play through several missions. The fun and addictive gameplay will likely have me coming back to the game for at least the next few weeks.

Give the full review a read 
here

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  Rick and Morty
Posted by: GuyGo - 27-07-2015, 03:56 PM - Forum: Music, Movies, and TV Shows - Replies (12)

Season 2 is out, who watches the grossest cartoon sci-fi show on TV?

The two episodes that leaked are amazing, but you gotta watch the first season to spot some in-jokes.

Show ContentSpoiler:

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  Dota 2 International
Posted by: Pythagean - 27-07-2015, 01:06 PM - Forum: Video Game Discussion - Replies (1)

[Image: _oiXT_LsFR3u.878x0.Z-Z96KYq.jpg]

Anyone planning on following the International?

Main Stream

Newcomer Stream

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  Besiege Creations Thread
Posted by: Jargonion - 24-07-2015, 06:04 PM - Forum: Video Game Discussion - Replies (14)

[Image: pR5Ieq9.jpg]
Let's Collaborate!

We all know Besiege is awesome. If you didn't know that, you do now. 

In my opinion, the greatest element of Besiege is the freedom to experiment with physics and ideas to overcome different challenges. There are dozens, if not hundreds, of different ways to tackle each challenge in the game, and dozens, if not hundreds, of ways to implement each solution. Some of the best experiences you can have in Besiege stem from the "Eureka moments" you get when discovering new item combinations to tackle a particularly difficult challenge or design element. It's also immensely satisfying to create a machine capable of completing several missions in a row.

But we're all unique, I hope, in the way we tackle these challenges and create our rigs. I hope that, through this thread, we can all share our creations so we may A) discover new techniques we never knew about, B) tweak each other's designs so they can become even better, and C) have an awesome time increasing all our building abilities. 

So, let's post our shit!

Q: How do I install these machines?

Simple! If you're on Steam, go to Steam/steamapps/common/Besiege/Besiege_Data/SavedMachines. 

If you're not on steam, locate wherever you've installed Besiege, and carry on to /Besiege_Data/SavedMachines.

Simply copy the downloaded .bsg file into the folder, and the machine'll be there the next time you play (and the time after that, and the time after that, and the time after that (basically until you delete it!)).

Q: Neat! How do I share my creations?

Once again locate /Besiege_Data/SavedMachines. Once there you'll find a load of .bsg files. Find the one with the same name as your machine, upload the file to a file host (I'm a fan of Mega) and link us to the file!

When posting your machines, it'd be nice to hear which missions it's particularly good at, and what (if anything) you'd like to work on.

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  Odin Sphere: Leifdrasir announced for PS4, PS3, and PS Vita
Posted by: NZs no.3 - 21-07-2015, 07:32 AM - Forum: Video Game Discussion - Replies (12)

[Image: header_mainlogo_01.png]



gematsu Wrote:Atlus and VanillaWare have announced Odin Sphere: Leifdrasir for PlayStation 4, PlayStation 3, and PS Vita. It’s due out in Japan on January 14, 2016 for 7,980 yen. First-print copies include an art book.

Leifdrasir is described as “very different” from an HD remaster of the original Odin Sphere, which launched for PlayStation 2 in 2007, but rather a re-created version of the game featuring fully evolved gameplay systems. Judging by one of the main menu options, there also appears to be a “Classic Mode.”

Watch the debut trailer below. Visit the official website here.


source: http://gematsu.com/2015/07/odin-sphere-l...s3-ps-vita



Here is some decent gameplay from the live stream last night:



Game play looks sweeeeet. Hack n slash like Dragons Crown with crafting/alchemy elements too by the looks. ,Multiple character story lines like Muramasa Rebirth too.

This appears to be an HD remake of Odin Sphere which original released on PS2. I am a big fan of VanillaWare games and Dragons Crown is one of my favorite games of all time.

Odin Sphere carries the trademark details of being a VanillaWare game with its beautiful lush graphics and characters that are hand-painted then animated like alot of their other games.


If this is anything like their other games, we are guaranteed to see a western release as well and within a few months of the Japanese release.

Official website can be found here:
http://atlus-vanillaware.jp/osl/

Hype.

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  Football Manager 2015 Unemployment Challenge One Day at a Time (DAILY UPDATES)
Posted by: Selegraphon - 20-07-2015, 03:56 AM - Forum: Video Game Discussion - Replies (34)

Premise:

[Image: UciTRop-gpE.jpg]


Today, I bring you the beginning of what my entire life up to this point has been preparing me for. If it is successful, it will define me as a person.

I want to play Football Manager 2015 and attempt the notorious Unemployment Challenge, but with the added stipulation of only allowing myself to play one day in game for every day in real life.

Football Manager is a strange beast. Calling it an either love it or hate it situation doesn't quite capture the essence of what it truly is: you either see it as completely pointless, or you are utterly consumed by it. I, like many others, just want to fulfill the fantasy of becoming a football manager! The highs and lows, the bitterness of the derby day defeats, and the unadulterated joy of the promotion-securing victories. I want to know what it would be like to test my mettle in the most psychologically and mentally challenging of fields. How would I match up to other modern-day Sun Tzus?

So I was inspired set up a game to as realistically as possible simulate what would happen if I were to suddenly become a football manager right now.

What is the Unemployment Challenge?

Instead of starting the game in charge of a club or country, the Unemployment Challenge requires you to start the game, well, unemployed. Your football experience must also be set as Sunday League Footballer. The ultimate goal is to eventually win the UEFA Champions League.

You realise that this has been done before, right?

Yes, I know that I am not the first person to come up with this idea. There is one well-documented similar setup that the guy ended up turning into a book. But there are differences to what he has done and what I am planning. He was using FM12 and he wasn't doing an unemployment challenge. He finished after a year, whereas I hope to continue mine for as long as I can play the game regularly. Another difference is that I will be letting the game simulate what will happen until it has reached the current date. This way, the days in game will match days in real life. It will have the advantages of adding to the realism, as well as the fact that I'll be able compare real tournament and league results in real life against the game. Again, I realise that these are not vast differences, but these will be my personal experiences.

Why Football Manager 2015? Why now?

It went on sale to a reasonable price recently on Steam so I finally bought it. I know that FM16 will be coming out in the very near future, but not only do I not want to spend the money for the full-price game, but new games in the series are often plagued by match engine problems and other assorted bugs which aren't patched until a much later date. I could have used FM14, but FM15 was the first game to allow managers to be born in 1994 so I can play as my real age, as opposed to about five years older. I will be fully simulating in the game up until the current date before even applying for any jobs, simulating the extra year would have made everything just that extra little bit more removed from reality, as well as taking a while. Also, 2015 is a nice number.

How often will you be updating this thread?

I will update this particular thread daily. Yes, that seems excessively dedicated, but because of the nature of the speed of the game, most days will literally have little or nothing happening. I will also be keeping another less detailed thread which will be updated weekly.

You do realise how tedious and boring this will be, right...

Probably! But hopefully, someone will find this three years down the line, and find it interesting enough to read. Or maybe you have nothing better to do, and will follow this thread from day one.


Coming soon: Setup

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  [Retro Review] Kingdom Hearts 2
Posted by: Pythagean - 17-07-2015, 07:14 PM - Forum: Video Game Discussion - Replies (4)

Kingdom Hearts 2

[Image: KH2-cover-300x300.png]


Summary

If you enjoyed Kingdom Hearts, you will almost certainly like Kingdom Hearts 2 just as much if not more. It has the same charm which made the first game such a wonderful experience.

The gameplay is quicker, the new combat features are well implemented, the story is deeper and more complex, the new worlds are very well presented and fun to explore. This is a good iteration on the original game and a great addition to the Kingdom Hearts franchise.

Read it Here

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  Crusader Kings II
Posted by: Jargonion - 16-07-2015, 12:35 PM - Forum: Games on Sale - Replies (30)

CK2 is on sale on Steam at the moment for a very reasonable price.

If that's your kind of jam, I suggest you pick it up. The humble store has two DLC on sale, too, for quiet cheap (so you can start with a bit more content).

10/10 would recommend.

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Heart Bleach Online-Free RPG Anime Game
Posted by: athenahatt - 09-07-2015, 08:12 PM - Forum: Video Game Discussion - Replies (10)

Bleach Online is a free RPG  anime game. In the game players can gather partners to fight against the enimies or have a pvp challenge with other players. Besides, daily activities and abundent rewards are available for all players. That's great!

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  [Retro Review] Kingdom Hearts
Posted by: Pythagean - 08-07-2015, 05:39 PM - Forum: Video Game Discussion - Replies (5)

Kingdom Hearts – Retro Review

[Image: Sora-1_-300x225.jpg]

Quote:From a technical standpoint Kingdom Hearts is not a perfect game by any stretch of the imagination, but it really is a wonderfully constructed experience.

For anyone who is a fan of either the Final Fantasy series or Disney movies in general, this truly is a magical game.


Give it a read here:

http://reviews.thevideogameforum.com/201...ro-review/

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  AdminGG's Arcade building project
Posted by: NZs no.3 - 07-07-2015, 10:48 PM - Forum: Everything Else - Replies (71)

[Image: igTavB0.png][Image: cjVE2TN.png]

AdminGG's Arcade Build
Welcome to my first ever Arcade Machine build





Hey all of TVGF! Today I'll be introducing you to a new project of mine that I am about to get completely underway with. About a month ago I decided it would be pretty sweet if I had my own full size arcade machine in my garage. I started investigating the many ways you can go about building a machine like this.


So now I'm going to be building an arcade machine, all from scratch. Buttons, joysticks, wiring, cabinet building, I'm doing it all!

I'll be covering the entire build and configuration of the machine in this thread over multiple posts.



CONTENTS

Part 1: This post

Part 2:
Parts List and initial pricing
http://thevideogameforum.com/showthread....34#pid2934

Part 3:

Control panel layout and Arcade design specs
http://thevideogameforum.com/showthread....65#pid2965

Part 4:
I) Arcade cabinet frame
http://thevideogameforum.com/showthread....81#pid2981

II) Arcade cabinet panels and housing
http://thevideogameforum.com/showthread....04#pid3004

III) Arcade cabinet panels and housing cont.
http://thevideogameforum.com/showthread....48#pid3048

Part 5:
I) Button and Joystick placement
http://thevideogameforum.com/showthread....95#pid3095

II) Button and Joystick placement
http://thevideogameforum.com/showthread....91#pid3191

Part 6:
I) Painting and Wrapping
http://thevideogameforum.com/showthread....60#pid3260

II) Painting and Wrapping - Gloss coat
http://thevideogameforum.com/showthread....33#pid3533

Part 7:
I) Custom vinyl wrap designs
http://thevideogameforum.com/showthread....82#pid4082

II) Wrapping the arcade
http://thevideogameforum.com/showthread....84#pid4084

Part 8:
 Control setup and button configuration
http://thevideogameforum.com/showthread....11#pid4111

Joystick and trackball mounting
http://thevideogameforum.com/showthread....21#pid3921

Part 9:
Finishing touches
http://thevideogameforum.com/showthread....02#pid4202

Shelving
http://thevideogameforum.com/showthread....03#pid3803

Screen install
http://thevideogameforum.com/showthread....02#pid4002

Light Guns
http://thevideogameforum.com/showthread....89#pid4289
http://thevideogameforum.com/showthread....94#pid4494



Virtual Tour of the completed Arcade:




Part 1: Project Overview

The arcade machine I want to build is going to be classic and old school. I am going to build a full size standing arcade machine capable of running several arcade games and game systems up until the PS1 era.

I want to keep this arcade build as cheap as I can. After watching many videos I was sold on the idea of using an old desktop computer that would be more than powerful enough to run all the classic games I wanted. This way I would already have 80% of what I needed and would only have to worry about sourcing some wood.

However, after a lot more research, I decided on slightly different alternative, that was both cheap and would provide me with a bit of a challenge. My arcade machine will be running on a Raspberry Pi 2.


Whats a Raspberry Pi?

If you have not heard or seen one yet, a Raspberry Pi is a low cost microcomputer that runs on Linux. It has many applications and a lot of people use them for various projects as they are so easy to work with and can be used to make all sorts of cool things.

Now I've got a Raspberry Pi 2 which was just released this year:
https://www.raspberrypi.org/products/ras...2-model-b/

It's quite an impressive machine, with double the RAM of the previous model:
  • A 900MHz quad-core ARM Cortex-A7 CPU
  • 1GB RAM
  • 4 USB ports
  • 40 GPIO pins
  • Full HDMI port
  • Ethernet port
  • Combined 3.5mm audio jack and composite video
  • Camera interface (CSI)
  • Display interface (DSI)
  • Micro SD card slot
  • VideoCore IV 3D graphics core



I was attracted to the idea of using a Raspberry Pi after discovering a project called RetroPie.


What is RetroPie?

RetroPie is an awesome free open source project that turns your Raspberry Pi into a retro-gaming console:
http://blog.petrockblock.com/retropie/

I'll be using Retro Pi v3.0 beta 4, unless a newer version is released while I'm working on building it all.

RetroPie uses a program called EmulationStation which is a collection of multiple gaming emulators from the arcade era up until the PS1 era.

You basically install the RetroPie image onto your RaspberryPi and you have an instant front end for running all your arcade games with pre-installed (but not configured) emulators.

RetroPie can run all of the following emulators:
  • Amiga (UAE4ALL)
  • Apple II (LinApple)
  • Atari 800 (Atari800)
  • Atari 2600 (RetroArch/Stella)
  • Atari ST/STE/TT/Falcon (Hatari)
  • Apple Macintosh (Basilisk II)
  • C64 (VICE)
  • Amstrad CPC (#CPC4Rpi)
  • Final Burn Alpha (RetroArch/PiFBA, RetroArch/FBA)
  • Game Boy (RetroArch/Gambatte)
  • Game Boy Advance (GpSP)
  • Game Boy Color (RetroArch/Gambatte)
  • Sega Game Gear (Osmose)
  • Intellivision (jzIntv)
  • MAME (RetroArch/mame4all-pi, RetroArch/mame4all)
  • MSX (openMSX)
  • PC – x86 (rpix86)
  • NeoGeo (PiFBA, GnGeo)
  • Nintendo Entertainment System (RetroArch/FCEUmm)
  • Nintendo 64 (Mupen64Plus-RPi)
  • TurboGrafx 16 – PC Engine (RetroArch/Mednafen/pce_fast)
  • Ports
    • CaveStory (RetroArch/NXEngine)
    • Doom (RetroArch/PrBoom)
    • Duke Nukem 3D (eDuke)
  • ScummVM
  • Sega Master System / Mark III (RetroArch/Picodrive, Osmose, DGen)
  • Sega Mega Drive / Genesis (RetroArch/Picodrive, DGen)
  • Sega Mega-CD / CD (RetroArch/Picodrive, DGen)
  • Sega 32X (RetroArch/Picodrive, DGen)
  • Playstation 1 (RetroArch/PCSX ReARMed)
  • Super Nintendo Entertainment System (RetroArch/Pocket SNES, snes9x-rpi)
  • Sinclair ZX Spectrum (Fuse, FBZX)

I've already started collection rom sets for each of these systems too:
Show ContentTotal roms and size:



What will you be using for controls?

To keep the retro arcade feel, I will of course be using classic arcade buttons and joysticks. I found a supplier online that deals specifically in arcade machine parts.

My goal will be to have a 2 player arcade machine setup. This will require 2 arcade joysticks, 8 buttons per player, insert coin buttons, and player 1 and 2 buttons. I am also going to incorporate a classic arcade trackball for use with classic games like Missile Command and Centipede.

All these buttons and joysticks has to be manually wired to an arcade controller board and then connect to the Raspberry Pi via USB to work. This is going to be a lot of configuration work, as well as trial and error.

I have thought about finding some old NES, SNES, and PS1 controllers (for example) and the appropriate adapters so that I can hook those up to, but that might be something I look into when it's all done.


What will you be using for video out/display?


As I said before, for the most part, I really want to keep this arcade build as classic and old-school as possible. I'll be using a 27" CRT TV for playing all the games on. People are literally giving these away for free on places like TradeMe, so it cost me nothing to obtain and I can probably get one the same way should it ever break.


How will you build the arcade cabinet?

My current plan uses sheets of custom wood to build the arcade cabinet with. At a rough estimate I'll need at least 4 sheets of custom wood to build the cabinet with. This will probably be the most expensive part of the build too.



That's all for now. In my next post I'll be covering the parts list for this build and provide costing for everything. 90% of what I need I have now as I've been ordering everything over the last 3 weeks. Really all I need is the wood to really get started.

This is an ambitious project and I'm looking forward to documenting it all here!

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Question Battlefield 4 Players
Posted by: Denbit - 02-07-2015, 06:44 PM - Forum: Multiplayer Meet Up - Replies (1)

Just wondering if there are any regular players of Battlefield 4 that would be keen to squad up at pre-arranged times. Feel free to leave your origin IDs and/or suggestions for possible get-togethers.

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