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  [Review] Downwell
Posted by: Pythagean - 10-02-2016, 12:27 PM - Forum: Video Game Discussion - Replies (1)


[Image: maxresdefault-15-300x169.jpg]


Downwell is an addicting and well designed mobile game which draws inspiration from several other games. The controls are impressive for a mobile game and the difficulty ramps up quickly as you get deeper into the well. The combo system is simple to understand and definitely adds to the reply-ability of the game.

Link to the review site: HERE

Or read the whole thing below (without images):

Show ContentSpoiler:

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  In Hindsight
Posted by: Jargonion - 06-02-2016, 10:16 PM - Forum: Music, Movies, and TV Shows - Replies (6)

Hey all!

I've thought for a while that people are dumb when it comes to thinking about T.V. shows. This is either true or false, but I don't really care. I only really care about showing people what I think, leading them to understand that they are, in fact, dumb.

So! I'd like to start my official "Hindsight" review series!

Basically, I'm going to re-watch (re-re-re-re-watch) a T.V. series, and offer up a miniature review on each episode. Each review is a small piece on an over-arching commentary on what I think about the T.V. show as a whole, and how (I view) the story arcs, character development, and general plot pans out over the span of the show.

I've got a few shows in mind for the first set of reviews, but I'd rather you pick which one I start with. So, just cast your vote in this thread's poll, and I'll start a review in hindsight on the show that wins the poll!


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  Limited Edition Uncharted 4 PS4 Bundle Out April 26th
Posted by: AdminGG - 05-02-2016, 12:29 PM - Forum: Everything Else - Replies (5)

Limited Edition Uncharted 4 PS4 Bundle Out April 26th

PlayStation EU Blog Wrote:Available from 27th April, including matching Dualshock 4

To commemorate Uncharted 4‘s release, we’re rolling out the red – er, blue – carpet with a special Limited Edition Uncharted 4 PlayStation 4 bundle. Unlike Nathan Drake, you don’t need to trek through Madagascar to find this treasure. Just pick one up at your local participating retailer from 27th April across Europe and 29th April in the UK, where the bundle will be available to pre-order shortly at selected retailers.

This bundle includes a Limited Edition 1TB PS4 in Gray Blue featuring a silk-screened image of Nathan Drake, as well as a matching DUALSHOCK 4 wireless controller and a copy of Uncharted 4: A Thief’s End on Blu-ray disc.

The limited edition PS4 also features the PlayStation logo, Uncharted logo and the phrase “Sic Parvis Magna” in gold – it’s Latin for “Greatness from small beginnings” and is the same phrase engraved on Drake’s ring.
[Image: 24717693271_5986b812be_z.jpg]
We’ll also sell the Gray Blue DUALSHOCK 4 separately in April, ahead of the release of the bundle.
[Image: 24184528803_ed3675e99f_b.jpg]
The launch of Uncharted 4: A Thief’s End is almost upon us and honestly, we couldn’t be more excited. Let us know what you think of the limited edition PS4!
[Image: 24717693271_5986b812be_b.jpg]

[Image: 24170471094_6b1c73369f_b.jpg]

Source: http://blog.eu.playstation.com/2016/02/0...-unveiled/

Sweet baby Jesus. I am usually not into special collectors edition consoles at all. But my god I feel the want for this. It's so goddam pretty.

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  In Flames going backwards from 2014
Posted by: crispier taco - 01-02-2016, 10:26 PM - Forum: Music, Movies, and TV Shows - Replies (9)

I'm going to tell you about In Flames. 

They're a band that formed in 1990 and are active today. Typically when I discover bands I like, I stumble upon their recent releases, and I seek out their older music, going backwards from their contemporary sound to towards their conception. With very few exceptions, this how I know the music I like, by coming across their modern music, and backtracking. 

Normally when someone tells me "hey check out this band they're neat" I look at their wikipedia page and think "UGH, 7-13 albums, I have no time to develop an opinion on this". But I'm going to give you a review of every album, so now you can parrot my own shitty opinions so you never need to listen to music that I like ever again. 

If I ever say to you "hey, check out In Flames" you can now just ignore me because you already know what I think about the band.

2014: Siren Charms

In Flames' most recent album is a notable departure from the music they produced in previous albums. As of this album, In Flames holds about three or four tiers of fans who loved a certain era of the band's music and regard the other fan tiers with contempt. This album is quite subdued compared to previous albums, with worse lyrics. If you give this album a chance, you think it's alright, but it's actually pretty awful. What a great start to this review. I was going to pretend this album didn't exist but, you know, it felt like cheating.

The song Siren Charms is alright, and is also only 3 minutes long. It's a pretty solid representation of the album (as you'd expect from an eponymous)

2011: Sounds of a Playground Fading

This came out the year that I started listening to In Flames. I had it purchased, and enjoyed it. It the energetic, loud metal that I enjoy with instrumental bits to calm you down. It also has a handful of tracks where our vocalist narrates a pseudo-poetic story and they suck. They're interesting the first listen-through, but are boring forever after. You can only wholeheartedly enjoy listening to the whole consecutive album once.

At this point you're thinking that the trick to In Flames is to only listen to the songs which are the same name as the album they're from. Well I promise to mix it up from here on. This represents the best of the album to me, it represents the music with all the pretentious junk removed. 

2008: A Sense of Purpose

When I started listening to In Flames, this was their most recent, the last album containing founding guitarist Jesper Stromblad. I really really liked "The Chosen Pessimist" song, which was somewhat ballad-esque (or at least a balladish form of what the rest of the album sounded like). But like all ballads I eventually lose the patience to wait for the slow buildup. I dunno, space out your listenings of it if you liked it the first time?
In this album, Anders' voice is gorgeous, the instruments do not really stand out on their own, really they're just there to make Anders to sound better. Any actual musician might enjoy this album less for that reason, I dunno.

When I listened to this album again I remembered how much I enjoy their starting track. But yeah, if you're seeking tasty instrumentals, you'll be disappointed, it's all playing support. I guess that might be why Jesper left the band.

2006: Come Clarity

This is a neat album. It was originally planned to be called "Crawl Through Knives", but I guess they decided in the end that their "Come Clarity" song was better. I'm pretty sure every album is just named after the band's favourite song. It's fine, looking to music for deep meanings and philosophy would be irresponsible anyway. The instruments are saucier in this album, but if you're not here for Ander's sweet sweet vocals you'll need to follow me further into the past.

To me (and apparently the band?) no particular song stuck out as more incredible than the others, this is a consistently good album. This track features a guest female vocalist.

2004: Soundtrack to Your Escape

This album is in my opinion the sweet spot between Anders sounding the way I like him and the guitarists producing interesting music. Beyond this point we delve in to further eras with a different vibes (It probably isn't a drastic cut-off point, but whatever). This is without a doubt my favourite album. If a genie offered to trade all other In Flames albums for an album I liked as much as this one... I'd probably take it, time anomalies and all.

My favourite track from the band. I generally do not enjoy lyrics in music, I usually do not connect with the words of the vocalist, often they make me cringe. I enjoy these lyrics though, I can't really say why, they don't seem any more meaningful if I think about it. Whatever. Close second is "My Sweet Shadow".

2002: Reroute to Remain

Welcome to primary school times. I remember talking to a friend about how 2002 sounded like such a futuristic number. I wonder if the song and name of the album "Reroute to Remain" in any way refers to the segue from their previous style to the sound of Soundtrack to Your Escape and so on. Their change of style would've potentially alienated existing fans, but it feels like it wasn't until now that our vocalist settled on the style he more or less maintains until 2014.

Not sure what to think of the music video. I like the song though.

2000: Clayman

I love the Clayman album. The vocals are harsher, angrier, but remain varied and interesting. The guitars are sexy. When Anders sings the instruments sing too, they certainly aren't playing backup anymore. The cover art has the vitruvian man on it. Neat.

This is a great song, my major gripe is that they finish it with one of those repeat-the-chorus fade-out, which in my opinion is the worst sort of ending you can give a song. So I'm loving the song and just as it finished it's lacklustre conclusion spoils the ride. But yeah, aside from the crappy ending, a solid indicator of the album.

1999: Colony

So when we slip to the other side of the millennium, we are disappointed. The music is solid but our vocals are substandard. They're the same level of growl, no variety, so boring. Skip this album if you ask me.

This track is pretty good. We have solid spaces of not Anders which keeps it interesting. It's a re-do of "Behind Space" from an earlier album, so it's probably not reasonable to choose this as the sample for the album, but I don't care. 

1997: Whoracle

If anyone is still reading this post (if anymore ever started reading this post) you'll be thinking "okay so Anders remains boring for however many more albums this goes on for" but you're WRONG. He does a great job in this album. This album is the last (or first, from our perspective) that we have some reference to Norse Mythology, we don't yet have the keyboardist Fredrik Nordstrom (Jesper Stromblad did both rhythm guitar and keyboard).

Thinking critically, this song is dramatic gravelly whisper, sweet instrumentals and sudden outbursts of chorus strung together. But excellently done.

1996: The Jester Race

The youtube comments section for this album tells you of a misty-eyed era of integrity and how In Flames has sold out for money and popularity. It is highly regarded by the equivalents of Citizen Kane fanatics among metal scholarship I suppose. According to wikipedia it is done in the "Gothenburg " metal style, but I do not know what that means. It is rather melodic. To me it's fine, but not my preferred cup of tea.

This track is a delightful guitar playtime

1995: Subterranean

I didn't realise it at first, but this is actually an EP rather than a studio album, with only 5 tracks and being early days. The vocalist in all the albums we've looked at so far, Anders, is a guest singer on this EP along with 5 other vocalists, so I suppose this was sort of an audition piece. I quite like it, but am getting hella bored writing this post. As someone who despises labelling music with genres this whole 'review a band' idea is starting to seem really foolish. Also, there's a video limit of 10, so if you're still reading you'll have to follow hyperlinks from now on. Deal with it.

This is a really neat song. As with the "Gothenburg-style" album The Jester Race, the songs from Subterranean sound 'authentically Scandinavian', the guitars sounding similar to the few other Swedish and Norwegian songs that I have heard from the same time period.

1994: Lunar Strain

Of the 6 members who performed in In Flames for the vast majority of the lifetime of the band, only one contributed to the first album: Jesper Stromblad, who apparently was drummer and keyboarder this album- talented or they never played live? The vocalist for this album was Mikael Stanne. He was alright.

This song refers to a folk story where Satan fiddles a song that villagers would dance to but never be able to stop. They'd dance to death and their skeletons would keep on dancing. Spooky story and a suitably spooky tune.
It doesn't really tell you much about the album itself, but it's a cool song, fuck you, etc etc

AND THAT DOES IT FOR THIS HALF-ASSED IN FLAMES REVIEW. If you've actually read through this whole thing thanks for the effort. If this has actually piqued your interest in the band at all then let me know, otherwise I'll assume it was a fat waste of time. If you're already familiar with In Flames please feel free to voice your own opinions on the matter, I'd love to hear them.

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  You've been Kidnapped! Which three fictional characters form up the Rescue Team?
Posted by: Pythagean - 27-01-2016, 03:28 PM - Forum: Everything Else - Replies (9)

Stolen from Reddit.

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  Magic: The Gathering: Oath of the Gatewatch
Posted by: Selegraphon - 22-01-2016, 06:23 PM - Forum: Everything Else - Replies (3)

[Image: oath_3.jpg]

So I went to the Oath of the Gatewatch prerelease after missing the last couple of sets. I only play Limited because I'm still reasonably new, and I don't have a load of money to sink into MTG. Also, I haven't played draft before because I'm scared of the drafting process, but hopefully I'll start this year.

I guess what I'm trying to say is that I only play prereleases.


My pool was decent, unlike one of the guys next to me, who's promo card was Hedron Alignment, which is useless in limited, and also several of his rares were Oaths, which are almost as bad (he left by the second game). I got a lot of good Black removal, and some big Eldrazi finishers, so I was set on Black/Colourless, but my difficult choice was my secondary colour. I had a lot of good Green cards, but there was a lack of two drops, and I already had the same problem with Black, so I decided to go against it. I eventually settled on Blue for its good counter-spells and evasion.

Here is my original build:

15x Creature:

1x Hedron Crawler
1x Mist Intruder
2x Slaughter Drone
1x Umara Entangler
1x Kozilek's Shrieker
1x Vampire Envoy
1x Drana's Chosen
1x Havoc Sower
1x Null Caller
1x Warden of Geometries
2x Jwar Isle Avenger
1x Deepfathom Skulker
1x Ruin Processor

4x Instant:

1x Horribly Awry
2x Complete Disregard
1x Spell Shrivel

3x Sorcery:

2x Oblivion Strike
1x Rising Miasma

18x Land:

2x Skyline Cascade
2x Wastes
10x Swamp
4x Island

The other cards that I was considering (and played around with a bit in the later matches) were:

-Conduit of Ruin
-Ruin Processor (my second copy)
-Abstruse Interference
-Spell Shrivel (my second copy)
-Tar Snare
-Slip Through Space
-Mire's Malice
-Pathway Arrows

As well as that, the other rares/notable cards I pulled were:

-Eldrazi Displacer (Rare. A good card in Sealed, but the potential for shenanigans in EDH make this a crazy card.)
-Relief Captain (Not a rare, just a great card in Sealed.)
-Seed Guardian (Again, not a rare, but another great uncommon.)
-Woodland Wanderer (Rare. Again, a card that really shines in Constructed while only being pretty good in Limited.)
-Bone Saw (One of the most useless cards in the set, so naturally that's the only foil I get from my packs.)
-Hissing Quagmire (My promo foil. Also a great card.)
-Wandering Fumarole (A great dual land.)

First match:

This was a strange one. I was playing a guy who was getting back into playing Magic after an absence of some nine years. He hadn't finished making his deck in the allotted time, so he spent the first five or ten minutes finishing it off. Then we played our first game.

He was playing UB as well, and it was a long, grindy affair. Our first five turns we were playing similar cards. We both got out a Drana's Chosen, and then both removed them with Oblivion Strike. I played my Vampire Envoy early on, to which he had no response. I started grinding him down with the 1/4 flier. I figured out by about turn eight that I really didn't shuffle very well, and I didn't draw a single Island the whole match. Not that it completely messed me up, as most of my cards were Black, but it meant that I couldn't finish him off with the two Jwar Isle Avengers that I had in my hand for most of the game. I eventually played my Ruin Processor, and got one direct hit in before he hit it with a Containment Membrane. Eventually I killed him with Vampire Envoy.

Apart from the seven damage from Ruin Processor, literally all the rest of my damage was dealt from Vampire Envoy attacking each turn. Since he restored one or two health at some point, this meant that I hit him for at least 14 over the course of the match from my faithful Vampire.

And by the time that game was over, we didn't have time to start another one, and so I won 1 - 0.

Second match:

This one was over a lot more rapidly. I was playing an obviously skilled player, and he played very quickly and efficiently. In the first game he curved perfectly, and I drew too many lands. He played a Barrage Tyrant and started throwing things over my defenses.

The second game was a lot better for me. I removed or negated his creatures before they affected me, got out both of my Jwar Isle Avengers and finished him off with my Ruin Processor.

The third game was unmemorable, but it went basically the same way as the first one.

I lost 1 - 2, and I changed out some cards. I took out Hedron Crawler, Umara Entangler, and Drana's Chosen. I wasn't sure initially, but I had enough Colourless sources for the few cards that needed them. They were all bonus effects anyway not mandatory costs, and otherwise Hedron Crawler was a dead play, as I had plenty of Lands. Umara Entangler was a 2 mana 2/1 most of the time, and I wasn't as bereft of early plays as I feared I may be. And without Umara Entangler, I only had one Ally other than Drana's Chosen, making it a 4 mana 2/2, which is obviously too expensive.

Realising that my deck was best suited to holding off more aggressive decks until I could put out my finishers, I added in Mire's Malice (although I was unsure about it), Conduit of Ruin, and another Ruin Processor.

Third match:

This match turned out very similarly to the previous one. I was playing against the last guy I played against at the Dragons of Tarkir prerelease, and he was running a several colours (not sure how many, but he was definitely playing at least White/Blue/Green/Colourless) Ally deck with lots of good mana fixing. Like in the match, he curved well in the first game, and started pummeling me some Landfall creatures and Hero of Goma Fada. It was over quickly.

I managed to curve much better in the second game, and I beat him with a Jwar Isle Avenger and a Ruin Processor.

As for the third match, I don't really remember it, but he beat me pretty quickly.

Another 1 - 2 loss, and after this match I changed out Mire's Malice for Umara Entangler again. I didn't even draw it in the one match that I had it in for, I just wasn't convinced by it.

Fourth match:

I got decimated in this match. We both started the first game by playing curve, which meant that our boards were locked on turn four when he played Kalitas, Traitor of Ghet. With no way to get rid of it, he beat me easily.

The next game he also played Kalitas, but this time I hit it with Oblivion Strike. He still wore me down and defeated me.

So after a particularly depressing 0 - 2 loss, things started looking up again.

Fifth match:

I won the first game by locking up the board, playing my big hitters, and using Deepfathom Skulker's ability to get through his defenses with a Ruin Processor.

He played more aggressively in the second game, and I lost just as easily as he did.

The third game was closer. The board was locked with three or four creatures apiece, and I was on sub-ten life, and he on about fifteen. I had a Conduit of Ruin and a Ruin Processor in hand, so I played the former, adding another Ruin Processor to the top of the deck. He removed the Conduit of Ruin, leaving the board in stalemate. At this point the time ran out, so we only had five turns to finish up, or the game (and thus the match) would be a draw. On turn one, I played the Ruin Processor that I had just drawn. Turn two he didn't do anything, obviously playing for the draw. Turn three I swung with the large Eldrazi, which he didn't block so that he could presumably block with everything later. At which point I played my second Ruin Processor which I had been holding in my hand. He played his turn four, but then conceded.

It was a great match, and I won 2 - 1.

Sixth (and final) match:

I ended up getting matched with a guy that I had met waiting outside King of Cards that morning, and had been hanging around with throughout the day (I don't know too many people there), so that was fun. It also meant that we knew each others' decks quite well, as we sat next to each other during the deckbuilding, and had talked about our matches quite a bit. He knew that I had a lot of removal, and decent late-game creatures, and I knew that he had a very aggressive deck with nothing costing over four mana.

He was playing WR and splashing Colourless, and the first game he completely steamrolled me. He was too aggressive, and I didn't play enough early.

The second game he missed his turn one play, and I hit my turn two and three plays, so I could keep up with him. It was even until I played Rising Miasma on turn four, wiping three of his creatures and only one of mine. I then finished him off eventually with one my trusty Ruin Processors.

The third game started off well for me. We both started off quickly, so he didn't completely overrun me. I managed to play my Rising Miasma with its Awaken effect to kill a couple of his creatures and transforming one of my Lands into a Creature, slowing him down but not killing him off. I played my two Jwar Isle Avengers, but just when I thought I had him, he cleared my board. His Sea Gate Wreckage meant that he was often drawing two cards a turn, which saved him. I ended up with a couple of two drops out, and he had four life left when the time ran out. He managed to destroy them both after I got him down to one life, and I couldn't finish him off. The game finished in a draw, and thus the match did.


Because of this 1 - 1 draw, I ended up going 2-1-3 and coming 28th equal with my friend that I just drew with out of 50 players. So I ended up winning an extra pack, but I was still feeling bitter because of not winning that last match, which would have probably meant that I won two packs.

But what I got in that pack meant that I was glad that I didn't win my last match.

A foil Kozilek's Return.  Happy-dancing-crazy-rabbit-emoticon 

As well as an Oath of Chandra, but no-one cares about that.

Overall, it was really great fun, as always! I've now been convinced to start creating an EDH deck, because it seems like a fun casual format, and I finally saw a commander that I would like to use: Jori En, Ruin Diver.

Did anyone else go to prerelease? Anyone going to release day tomorrow or Sunday? Let me know how you went, or berate me for being bad.

Until next time!

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  Two sides of the same coin (Halo 5: Guardians)
Posted by: Kesh on Hend - 18-01-2016, 07:52 AM - Forum: Video Game Discussion - Replies (4)

If there was ever a game that suffered from bipolar disorder, it's Halo 5: Guardians. The multiplayer serves as definitive proof that 343i were willing to listen to the criticism from fans surrounding Halo 4, but the campaign (specifically the story) is a complete disaster.

Multiplayer (tl;dr it's good)
Halo 5's multiplayer comes in two distinct forms: "Arena" and "Warzone". Both are fantastic.

Arena is a real return-to-form for the competitive Halo multiplayer experience. Gone are the loadouts from Halo Reach and Halo 4 in favour of the equal starts that everyone wanted. Sprint is still there but reworked from Halo 4 so that getting shot stops your sprint and if you're sprinting your shields won't recharge. Personally I'd prefer it not be there and base movement was increased by 5-10% across the board, but I'm totally okay with how it is now. The new Ground Pound, Spartan Charge and Thrusters are all good additions. They make Halo 5 feel like a genuine sequel rather than just a rehash. It uses a CSR ranking system similar to League of Legends. After playing 10 qualifying matches in a playlist, you get placed a division (Bronze, Silver, Gold, Platinum, Diamond, Onyx) at tier 1-6 depending on how many of those matches you won while taking into account the CSR of players you were versing. After that you play matches with and against players of similar ranking to you. Winning matches moves you up, losing can drop you. I can safely say that it's the best competitive Halo has ever been. EVER. Unfortunately, as of writing this, there is a serious problem with a lack of gametypes available. Currently we have: Slayer, CTF, Strongholds (Domination) and Breakout (one life per round, no shield, neutral flag). Yes you read that correctly, there is no Infection. Or Oddball. Or Assault. 343i have stated multiple times that they're working on adding gametypes in the future as part of the monthly free updates (which also include new maps, weapons, cosmetics, etc) but so far these updates have been pretty disappointing as they seem to pander to the MLG crowd more than the core Halo playerbase.

Warzone is a much more 'casual' experience, but in the best way possible. It's Big Team Battle on steroids. If you've played Titanfall then it should feel familiar, but better in every way. 12v12, each team has a Home Base and there's three bases that players fight to control. After clearing out the AI Covenant/Prometheans from a base and capturing it, AI Marines for your team with spawn in to help defend it from the enemy. There's also a variety of "Boss" AI enemies that spawn in throughout the match, offering a large 'VP' reward to the team that manages to get the last shot on them. In order to win the match, a team must either accumulate 1,000 VP or control all three neutral bases, exposing the opposing team's Home Base Core and destroy it. The twist here is instead of power weapons/vehicles spawning around the map for players to use, they must 'earn' them. Each player has an individual level, increased by killing enemy Spartans, AI, or capturing bases, which allows them access to call in "REQs" (A Shotgun can be spawned at level 3, a Sniper Rifle at 6, a Phaeton Gunship at 8, etc.) But "energy", which is generated over time, acts as the currency used to 'buy' these REQs. The amount of energy each REQ costs is equal to the level required to have access to them, and your maximum energy is capped at whatever level you are at any given time. The system is spectacular and it really makes the "Warzone" feel like it's constantly escalating. Everyone starts with an Assault Rifle and a Magnum but towards the end of the match there's tanks, rockets and all other kinds of mayhem happening.

One common criticism I hear about the REQ system is how instead of every player having access to every weapon/vehicle all the time, you can only call in REQs from your pool of them. Basically how this system works is on top of earning XP from completed matches you also earn RP, which is used to purchase REQ packs from an in game store. What you get from these packs is completely randomised and if you run out of Sniper Rifle REQ cards, you have to buy more packs and hope you get some more. You can also use real money to buy REQ packs. The complaint I often hear is how it's essentially microtransactions, but this complaint is totally based on ignorance because the rate RP is earned is very generous (one Warzone match will earn you more than enough RP to buy a Bronze pack).

Campaign (tl;dr it's shit)
God fucking damn I fell for it. Halo 4 warned me that the Halo saga would be shit from here on out but I fell for the marketing. The Hunt the Truth audio series? The identical but opposite pair of trailers that aired during The Walking Dead's 5th season finale? The box art? All lies. This game isn't about the Master Chief being framed for crimes against humanity. It's a prologue to Halo 6. Granted, the level design is still top-tier, the new co-operative squad mechanics are awesome and Legendary difficulty is a decent challenge but fuck me the story is complete garbage. Of the 15 missions, you only play 3 (THREE!) as the Master Chief and Blue Team. At least these missions are the longest ones but Halo 2 had a much healthier balance of Chief/Arbiter missions. The rest you play as Spartan Locke, following Master Chief through his journey to find Cortana. Locke is a terrible character, somehow he has even less personality than Chief. The rest of 'Fireteam Osiris' (except Buck from Halo 3: ODST who honestly feels like he doesn't want to be there and would rather side with the Chief) are all just as one dimensional as Locke is. Vale's only memorable contribution is how impressed she is that The Arbiter has female Sangheili fighting with the males (although you never actually see female Elites fighting, there's only one who provides intel to you via comms) and Tanaka is as generic a black female character can be.

Show ContentSpoiler:
 Bonnie Ross, the head of 343i, said she wants to run the series like she's George Lucas (I'm not kidding, she actually fucking said that) and by taking a beloved series and shitting on it she's doing a pretty fucking good job thus far.

At least the multiplayer is really good.

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  2016 Bold Predictions Thread
Posted by: Pythagean - 14-01-2016, 10:17 AM - Forum: Video Game Discussion - Replies (8)

Post your bold predictions for the year in this thread! Here's mine

  • PlaystationVR - Will be priced at $400 for just the HMD, or $500 bundled with the move controllers. There will also be a bundle which includes all of this and a PS4 for $750.

  • HTC Vive - Will cost $750 at launch (with motion controllers etc.)

  • Oculus Rift - Oculus will announce a Facebook like social application for the Oculus Rift by the end of the year

  • VR in General - Will slowly start to pick up steam as headsets start to ship, this won't be the "year of VR" though. Maybe by xmas we will see several price drops or bundles with games but I expect that 2016 will be the year that VR starts to find it's way into the marketplace. It won't be a huge deal until a lot more people have them in 2017 and beyond.

  • No Man's Sky - Will be VR compatible

  • Nintendo NX - Will be announced at E3, some sort of Wii U where the gamepad can play games separate from the console itself.

  • We will see several games come out or announced with various versions of the Nemesis System from Shadow of Mordor
  • Several Star Wars games are announced including (but not limited to) a single player campaign focused game and a Tie Fighter/X Wing style game (possibly with VR support)

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  Rick and Morty Game "Pocket Mortys" has Been Released
Posted by: Pythagean - 14-01-2016, 08:40 AM - Forum: Video Game Discussion - Replies (5)

Pocket Mortys has just been released for iPhone and Android.

Quote:Join Ricks throughout the multiverse as they get swept up in the latest craze: Morty training! There are over 70 bizarre Mortys to recruit and train out there, including Mustache Morty, Wizard Morty, Cronenberg Morty and more. Assemble a dream team, then challenge rival Ricks by forcing your grandsons to battle each other. Command, combine and level up your Mortys to prove that you're the greatest Morty trainer of all space and time!
  • Discover dozens and dozens of bizarre Mortys across the multiverse of Rick and Morty
  • Train and combine your Mortys to level them up and watch them grow
  • Battle rival Ricks from across the multiverse
  • Encounter your favorite characters like Bird Person, Mr. Meeseeks and more
  • Craft items and engage in tedious side quests
  • Win prizes at the space arcade Blips and Chitz

I've played about 10 minutes so far (I'll try it out further at lunch) but seems to be a good Pokemon clone in the Rick & Morty universe. Probably doesn't have a whole lot of depth but so far I'm enjoying it.

iPhone Link

Android Link

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  Phantom Pains
Posted by: Kesh on Hend - 11-01-2016, 05:51 PM - Forum: Video Game Discussion - Replies (4)

I got Ground Zeroes pretty late into 2014 for a reasonable price, it was my first Metal Gear game and I was curious what all the fuss was about. I loved it so much that in anticipation for The Phantom Pain I went through and played all the previous MGS games. I wish that I hadn’t done so prior to playing The Phantom Pain because all it did was set me up for massive disappointment.

Don’t get me wrong I still really liked TPP but it was far from the experience I was conditioned by the previous games into expecting. Even Peace Walker, which shared the “Tactical Espionage Operations” tag instead of the “Tactical Espionage Action” of the older games, couldn’t clue me in because it still told a coherent and linear story albeit heavily and arbitrarily segmented.

Where it all went wrong for me was shortly after first arriving in Africa. By Episode 12 it really felt like the story was finally starting to pick up but after the admittedly spectacular Episode 13 I was back to doing “Main Ops” that seemed like they had as much relevance to the plot as the side ops did. There’s a great but short Metal Gear game hidden among a plethora of relatively irrelevant fluff. I totally get that a large part of the story is accepting any and all jobs unit to build up Diamond Dogs but I’m betting that if the game was given as much time/budget as it needed to be truly ‘finished’ then nearly half of the “Main Ops” would have ended up as those yellow ‘important’ Side Ops.

A lot of people are complaining about the recycled missions in Chapter 2. The problem I had with these was that there isn’t an Extreme, Subsistence and Total Stealth version of every mission. Why the fuck not? Ground Zeroes had Normal and Hard mode for every mission and the previous games had different difficulty settings, so why doesn’t this one?

Despite all these glaring shortcomings the core gameplay of TPP is the best MGS has ever seen. There is an almost unlimited number of ways to infiltrate every base and outpost. However despite all this openness I still have far less of a desire to replay TPP as I do the first 3 MGS games because the Mother Base metagame makes it all seem like such a chore and it’s not viable to completely ignore building up Diamond Dogs.

Show ContentSpoiler:

If I had to rate the series it would look something like this:

7. Peace Walker
6. Guns of the Patriots
5. The Phantom Pain
4. Ground Zeroes
3. Metal Gear Solid
1=. Sons of Liberty and Snake Eater

I really can't decide between these two. They're both spectacular games for very different reasons. One the one hand I love MGS2's deconstruction of what it means to be a sequel but I also love MGS3's bittersweet story. MGS3 has the better gameplay, making it more enjoyable on repeat playthroughs but MGS2 is, to this day, the only video game that could truly be considered 'art'.

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  Oculus Rift is $599USD; Internet is outraged.
Posted by: GuyGo - 07-01-2016, 10:39 AM - Forum: Everything Else - Replies (10)

I want to see how the HTC Vive does to compare in price, but this seems like bad news for Facebookulus.

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  Friday Night Terraria Intensity
Posted by: Easter Crown - 22-12-2015, 12:40 PM - Forum: Multiplayer Meet Up - Replies (12)

So, Terraria recently got updated with the PC equivalent of version 1.2.4 plus a few console exclusive items. There were a few features left out to avoid major game-changing bugs, but everything else is in the game. New bosses, new items, new weapons, this update is going to be one hell of a show. I was wondering if anybody is up for Terraria, and if you are, what time on Friday sounds good to you?

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