22-02-2016, 06:52 PM (This post was last modified: 22-02-2016, 09:41 PM by crispier taco. Edit Reason: official weblink doesn't work )
So back in the old days Richard Bartle theorised that when playing a multiplayer game online, there are 4 forms of motivation.
Achievement: Fulfilling the explicit requirements of game quests/trophies/goals
Exploration: Learning more about the game/understanding it's mechanics/seeking out hidden features
Killing: Competing with and defeating other human players in the game. Also griefing I think.
Social: Using the game as a platform for social interactions and just having a great time with others.
This concept was drawn from observing dungeon crawlery and that sort of thing, so it isn't necessarily relevant to all types of multiplayer game.
I think most people realise what sort of gamer they are without a flawed internet quiz, but here you are:
It's sort of an interesting idea, and you can see in many games they've got features that explicitly reach out to these perceived audiences, such as lists of "achievements", separate PvP areas for otherwise non-PvP games, options to make your character dance, and with every year and increasing volume of almost-hilarious easter eggs in nearly-cleverly concealed spots.
In games I quite enjoy, I think I find myself mostly exploring and some socialising. If I find myself just following quest requirements, normally that's a sign that I'm not truly enjoying the game's environment, and just waiting for it to get better or be over. What about yous, forum friends?