(07-04-2014, 11:46 AM)Grey Ghost Wrote: Yes but you can do what you want and own your GOG games. Remember its the difference in service with GOG.
Let's begin, shall we, with this statement:
(07-04-2014, 11:46 AM)Grey Ghost Wrote: Yes but you can do what you want
This is objectively true with Steam also. You are able to play your games offline and mod your games as you see fit. The only restriction Steam imposes is guarded servers, which globally ban you if you cheat. Cheating in a multiplayer game is a bag of worms hardly relevant to this discussion, so we'll put that aside for now. It's important to note that there's nothing stopping you from setting up your own server without a cheat-guard.
(07-04-2014, 11:46 AM)Grey Ghost Wrote: own your GOG games
Let's begin here with the definition of "own". All you own with software, with some rare exceptions, is the license to use the software. You don't own the game at all. But, since this is universal between all game retailers, we'll set that aside and define "own" as have physically on the disk.
You absolutely 100% own you Steam games too. Sure, you have to download them, but you have to download them with GOG too. It's also possible to back up your game, so you'll always have it. This does have the downside of needing Steam to re-install an play the game
, but this is only a minor concern. Yes, GOG beats Steam on a system without connection to the internet.
Which raises a point touched on in the last two paragraphs. By buying the game on Steam, you own the license to the software. Theoretically, if you care so much, you can pirate a version. This gives you a version you can install on a system without an internet connection. I'll concede this is a controversial point, so I'll proceed no further.
(07-04-2014, 11:46 AM)Grey Ghost Wrote: Remember its the difference in service with GOG.
Yes, you are absolutely 100% correct. And that is why it's so hard to pick GOG over Steam
Unlike GOG, Steam has dedicated servers, dedicated friends lists, the Steam Workshop, has game discussion areas specific to each game, and is a handy way to organize your games. This creates an environment conducive to playing and discussing video games, and makes it incredibly easy to play multiplayer with friends, or organize a session with strangers. The inbuilt messaging system is also handy, since it's in the same environment as the game, thanks to the overlay. Steam voice-chat is the same. Steam is a unified environment with amazing services. And, I almost forgot, thanks to Steam Cloud, all your save data (along with lots of other handy data) for most games will be available no matter which computer you're playing on.
Steam also conveniently has the store one tab away from your library. Not much of a bonus, but it's there.
Finally, Steam's library is just a really convenient way to manage all (most) your games.
GOG still has decent multiplayer, since there are always servers being hosted either by the publishers or random people. Otherwise, yeah, you've got txting and Skype for communication, but that's not a service provided by GOG.
Both GOG and Steam have games the other wont get, so I wont argue there.
I've read that Steam is confirmed to have a system in place that will let everyone get their games in the (extremely unlikely) event that they go bankrupt. GOG can circumvent that, because their games are DRM free.
So, yeah. GOG has one trick: Being DRM free. But Steam is a light DRM, especially since you can still play games in offline mode. Don't argue services, because Steam's got GOG beat. And don't argue ownership, because GOG has an extremely marginal edge.
For the record, I like and respect GOG. They're a convenient way to play some really old nice games that wont run on modern systems without some complex patching. But, that's a niche thing for me. All I'm saying is, Steam's got GOG beat in almost every area, and unless GOG's doing sales on old games you can't get on Steam (Myst), expect few to no people to care when GOG's copying a sale Steam did two weeks before.