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Crystal Mage Player Handbook
#11
The dodge formula now multiplies using the correct cell, not a blank one.

This means it's now actually possible to dodge in combat.
[Image: Nsi2Ruz.png]
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#12
The Coward has had a substantial health boost, and can now live to run away another day.
[Image: Nsi2Ruz.png]
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#13
There is now a trading screen.
[Image: Nsi2Ruz.png]
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#14
Did a lot of interface stuff today.
  • The brawler now has a 150% weapon damage multiplier.
  • The Thief has a -25% weapon damage multiplier.
  • The Coward now only  has a +20 hp bonus.
  • The math for dodge is actually the same for all players now.
  • Slight tweak to enemy generation stats.
  • Completely changed the way dealt weapon damage is calculated.
  • You can now store a "block" value, and it will reduce the next incoming attack by that amount.
  • You can now see teammate health in your combat sheet.
[Image: Nsi2Ruz.png]
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#15
Hi nobody.

I was searching for my passport, and found the only remaining design documents for The Crystal Mage. There're a couple of things on there that I like, and they might smooth everything out.
[Image: Nsi2Ruz.png]
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#16
(07-09-2018, 08:49 AM)NZs no.3 Wrote: So something struck a cord with you in that post and got you to pick your balls up..

What is he, a cyborg?
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#17
(28-10-2018, 01:36 PM)████ Wrote: What is he, a cyborg?

What do you reckon?
Liams Wrote:make a car out of scrap metal from genie lamps
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