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Poll: dead forum
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assertive yes
75.00%
3 75.00%
reluctant yes
25.00%
1 25.00%
Total 4 vote(s) 100%
* You voted for this item. [Show Results]

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aoe2 DE scenario editor with AI scripts - challenging myself
NZs no.3 Offline
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#11
10-02-2020, 12:19 PM
(10-02-2020, 08:22 AM)taco Wrote: benswitch, switch on over to Age of Empires too Definitive Edition, TM


Man needs himself a better laptop/PC but instead has a million retro consoles lol. Can't blame him.
Liams Wrote:make a car out of scrap metal from genie lamps
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taco Offline
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#12
11-02-2020, 09:41 AM
to the gulag with him
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NZs no.3 Offline
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#13
11-02-2020, 10:11 AM
i vote yes
Liams Wrote:make a car out of scrap metal from genie lamps
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womblemuppet Offline
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#14
11-02-2020, 11:52 AM
lord I just realised I can't just blanket change all of one type with one effect either, lots of different classifications like scouts, elephants, elephant archers etc to deal with. lets see...
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taco Offline
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#15
11-02-2020, 12:05 PM
(11-02-2020, 11:52 AM)womblemuppet Wrote: lord I just realised I can't just blanket change all of one type with one effect either, lots of different classifications like scouts, elephants, elephant archers etc to deal with. lets see...

yeah that'll be a nuisance ae
at least definitive edition has "copy trigger" now (even if I have found it a bit of a nuisance occasionally)
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womblemuppet Offline
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#16
11-02-2020, 12:26 PM
(11-02-2020, 12:05 PM)taco Wrote:
(11-02-2020, 11:52 AM)womblemuppet Wrote: lord I just realised I can't just blanket change all of one type with one effect either, lots of different classifications like scouts, elephants, elephant archers etc to deal with. lets see...

yeah that'll be a nuisance ae
at least definitive edition has "copy trigger" now (even if I have found it a bit of a nuisance occasionally)

thinking about it, I reckon having all units change might be a more fun game mode than what I was just complaining about (cav,archers and infantry are 3 separate random units). 1/2way through a fight rolling a different archer doesn't change much, they do the same sort of thing. but if you roll teutonic knights on ALL your units then you have to play differently which is more fun.
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womblemuppet Offline
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#17
11-02-2020, 02:56 PM
^ but that means siege units aren't happening, or I need to painfully do an effect to change every unit type leaving out siege units for my replace unit effect.

after literally hours of well-spent time, I have worked out I can move unit build descriptions from one unit to another. so the idea for building units is:

disable all units but militia and siege, disable unique unit upgrades (since they'd be ignored in the triggers)
when the unique unit is chosen, change the price of miltiia to the new uu price and change the militia build description in the barracks to the uu's one.
archery ranges and stables are only useful for upgrades, siege workshops will hopefully still have all the siege units.
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womblemuppet Offline
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#18
12-02-2020, 06:24 AM
I've nearly finished one player.
Both of the variables I decided to add are pointless and would be more optimised with activating/deactivating triggers.
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taco Offline
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#19
12-02-2020, 06:55 AM
hahaha rough

though the experience will be valuable for future scenarios?
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womblemuppet Offline
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#20
14-02-2020, 03:39 AM
I'm changing a variable for the uu currently picked, and then there's a replace trigger for each uu which has the variable check as the condition. so instead I could just activate the correct replace trigger and have the rest of the triggers off.

unless there's something I need the variable for later.

There's no lag yet (apart from in the trigger editor in which case there's horrible lag). But I think there might be with 8 players, it'd be nice if you could turn the replace triggers on only when a unit spawned.
Anyway this is going on hold for a bit while I go on holiday.
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