12-05-2020, 01:08 PM
(This post was last modified: 23-05-2020, 02:34 PM by womblemuppet.)
My scottish cough cough mate has got into aoe2 in a big way and I thought I'd brush up on my skills while providing a deep and informative analysis of each civ. 'skills' in quotes because it's just the AI but whatever. The hard difficulty is basically the new moderate with moderate not really being much of a challenge anymore (they still attack you unlike easy and standard, but they're so dumb it doesn't matter).
lithuanians:
these guys rock. think of them as byzantines with an early eco bonus not a super late one. 150 food means your dark age is guaranteed to only depend on how bad you are at building houses and boar lures. The extra bonus on relics is great because it's something that you want to get in the first place, whether you go calvary or not. Actually, I think you're really supposed to go calvary anyway but I haven't been because I'm bad, so I've been going spearmen + skirmishers. skirms will beat archer deathball, spears will defend vs scouts and knights and if you keep your numbers up for both you'll have a really strong trash army with access to elite skirm and halb, plus extra pierce armour through tower shield unique tech.
The easiest answer to this comp would be mangonels I think, but the AI doesn't really mass them or micro them enough to be a significant counter. So I just massed spears and skirms while controlling most of the relics and booming on 4 TC with only one castle for conscription. I don't think it'd work on a good human player as I only had one castle and so I'd probably get raided to death.
Really fun civ though, it's a really satisfying pick as none of their bonuses are ever irrelevant (eg naval bonuses) , and there's no pressure to build lots of castles for unique units so you can start your army early. Granted, I ignored stables that game so the +attack per relic wasn't actually useful but I COULD have teched into knights if I needed to counter mass skirms/archers or siege or something.
I think they'd be a great pvp civ to try out.
![[Image: 7KskIDj.png]](https://i.imgur.com/7KskIDj.png)
these guys rock. think of them as byzantines with an early eco bonus not a super late one. 150 food means your dark age is guaranteed to only depend on how bad you are at building houses and boar lures. The extra bonus on relics is great because it's something that you want to get in the first place, whether you go calvary or not. Actually, I think you're really supposed to go calvary anyway but I haven't been because I'm bad, so I've been going spearmen + skirmishers. skirms will beat archer deathball, spears will defend vs scouts and knights and if you keep your numbers up for both you'll have a really strong trash army with access to elite skirm and halb, plus extra pierce armour through tower shield unique tech.
The easiest answer to this comp would be mangonels I think, but the AI doesn't really mass them or micro them enough to be a significant counter. So I just massed spears and skirms while controlling most of the relics and booming on 4 TC with only one castle for conscription. I don't think it'd work on a good human player as I only had one castle and so I'd probably get raided to death.
Really fun civ though, it's a really satisfying pick as none of their bonuses are ever irrelevant (eg naval bonuses) , and there's no pressure to build lots of castles for unique units so you can start your army early. Granted, I ignored stables that game so the +attack per relic wasn't actually useful but I COULD have teched into knights if I needed to counter mass skirms/archers or siege or something.
I think they'd be a great pvp civ to try out.