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  No Man’s Sky release date confirmed: 22nd June 2016
Posted by: AdminGG - 04-03-2016, 01:44 PM - Forum: General Game Discussion - Replies (11)

No Man’s Sky release date confirmed: 22nd June 2016


PlayStation Blog Wrote:Pre-orders for retail, limited and digital editions open today

Hi everyone. First off, the big news: we’re very excited to announce that No Man’s Sky launches in Europe on 22nd June 2016 (24th June in the UK). Players will be able to start exploring Hello Games‘ procedurally generated universe and claiming their discoveries from then on.

The second piece of news is that there WILL be a Blu-ray version of No Man’s Sky hitting shops near you. We know some people have guessed at this already, but we’re pleased to be able to officially confirm it.
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In the background, Sean Murray has been working with Dave Gibbons (co-creator of Watchmen and Kingsman), James Swallow (Mass Effect, Star Wars, Deus Ex writer) and famous sci-fi book cover artist Angus McKie to create a comic book sharing some of the lore of the game. We all thought it would be cool to include this along with a gorgeous art book from the game, a SteelBook with unique artwork of the Atlas, and a dynamic theme by Mr Div (well-known 3D visual artist and creator of the No Man’s Sky logo) in the Limited Edition we’re also releasing.

[Image: 24836694024_91b32380c9_b.jpg]

Finally, we’re also opening up pre-orders today on both the physical editions and on the digital version. Please check with your local retailer for details on their exclusive pre-order offers.

We hope you’re looking forward to exploring No Man’s Sky as much as we are! Find out more here.

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03
Mar 16
[Image: avatar_46893.jpg]
By: Tim HodgesProduct Manager, SCEE

Source: https://blog.eu.playstation.com/2016/03/...ne-2016-2/


Goddam that leak about the price a couple of days ago was right though. Its a $100 indie game. Although I'd say Indie loosely as Sony hasve poured a lot of money into the development and marketing of this game.

Looks pretty dope though and it's getting a physical edition as well! Really hoping for VR support too, and the lead dev almost confirmed so here:





Although it sounds like it won't be handled by them, or that it will be patched in post launch. Will have to wait.



Anyone with a PS4/PC needs to get this game, its looking like its going to deliver on its bold claims. Good reading here btw:
http://arstechnica.com/gaming/2016/03/no...ay-reveal/

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  Risk of Rain is coming to PS4 and PS Vita (still)
Posted by: AdminGG - 24-02-2016, 08:06 AM - Forum: General Game Discussion - Replies (2)

Procedural platformer Risk of Rain is coming to PS4 and PS Vita



PlayStation Blog Wrote:Unforgiving PC hit adds PlayStation-exclusive features

While we were developing Risk of Rain, we never expected our game to gain a dedicated following. We were just two college students working out of our dorms in our free time, doing something we loved – making and playing games!

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Three years later, Hopoo Games and Code Mystics has partnered up to send Risk of Rain to PlayStation 4 and PS Vita! While PC gamers might be familiar with Risk of Rain, we have a few new features to the game’s online system – exclusive to PS owners.

Thanks to PlayStation Network, we now have automatic matchmaking integrated into Risk of Rain! With just one press of a button you’ll be automatically placed into a lobby with up to three other players around the world – no IP address or port forwarding required, just online fun.


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But what would Risk of Rain be without playing with friends? Now you can play on the couch, and on the internet – all at once! While we still have the four-player local co-op available in Risk of Rain, you can now play online lobbies while sharing a machine with your friend – up to two per machine. Wanna just play online instead? You can also invite your friends into your lobby through the PlayStation Network’s “Invite” feature to get all your game buddies into one lobby.

“But Duncan, what if my friend is on PS Vita and I’m on PS4?” No worries – we know that people prefer playing on their own platform, so now we also have cross-platform online support between PS Vita and PS4. That means that both a player sitting on the couch on their PS4 and a player on the bus playing on their PS Vita can both enjoy Risk of Rain chaos – together.

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These changes are all aimed at letting Risk of Rain do what it’s best at – fun, but brutally hard time with friends. With automatic matchmaking, local-coop integration with online lobbies, and cross-platform support, we’re hoping that the online experience is the best possible for players. And for all our new Sony fans – thank you so much for your support, and prepare to die. A lot.

See you on the planet.

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23 Feb 16
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By: Duncan DrummondCo-founder, Hopoo Games LLC

Source: http://blog.eu.playstation.com/2016/02/2...d-ps-vita/

So it's nice to know it's still coming out for PS4/Vita. They only annlocued it over a year ago. Still no info on a release date or whether it will be cross buy though.

Awesome to see they sorted out the multiplayer though. No port forwarding connect to IP crap. Now its all over the PSN with match making and such, plus cross play between PS4/Vita.

No give us a release date!

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  What sort of gamer are you?
Posted by: crispier taco - 22-02-2016, 06:52 PM - Forum: General Game Discussion - Replies (24)

So back in the old days Richard Bartle theorised that when playing a multiplayer game online, there are 4 forms of motivation.

These are: 
Achievement: Fulfilling the explicit requirements of game quests/trophies/goals
Exploration:   Learning more about the game/understanding it's mechanics/seeking out hidden features
Killing:           Competing with and defeating other human players in the game. Also griefing I think.
Social:           Using the game as a platform for social interactions and just having a great time with others.

This concept was drawn from observing dungeon crawlery and that sort of thing, so it isn't necessarily relevant to all types of multiplayer game.
I think most people realise what sort of gamer they are without a flawed internet quiz, but here you are:


It's sort of an interesting idea, and you can see in many games they've got features that explicitly reach out to these perceived audiences, such as lists of "achievements", separate PvP areas for otherwise non-PvP games, options to make your character dance, and with every year and increasing volume of almost-hilarious easter eggs in nearly-cleverly concealed spots.

In games I quite enjoy, I think I find myself mostly exploring and some socialising. If I find myself just following quest requirements, normally that's a sign that I'm not truly enjoying the game's environment, and just waiting for it to get better or be over.  What about yous, forum friends?

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  Indiebox - Nuclear Throne unboxing
Posted by: AdminGG - 12-02-2016, 10:40 AM - Forum: General Game Discussion - Replies (7)

İmage




So I recently discovered this site called Indiebox https://www.theindiebox.com/ after Rami, the creator of Nuclear Throne was tweeting about it. Basically they work with indie game devs to make physical boxed editions of their games. It's a monthly subscription service like Loot Crate.

Usually im not into that sort of thing, but I couldn't miss the chance to have my own copy of boxed Nuclear Throne. To top it off, Nuclear Throne was going to be a limited print and they would not be making more to sell through their site.

Nuclear Throne is a dope as game and is basically a top-down, bullet hell rouge-like. Everyone should give it a go.

So I signed up for a 1 month plan (https://www.theindiebox.com/sign-up/one/) $25 USD so about 35 NZD + shipping. Total being 45ish from memory. A little pricey, but hey currency conversions and shipping. They shipped towards the end of January and my copy finally arrived yesterday!

So I present to you, Januarys Indiebox: Nuclear Throne.


Right off the bat, I love the packaging:

İmage


It comes in a clear plastic sleeve that contains the box:

İmage



The box in all its glory:

İmage


The box design is cleverly designed after a mimic ammo chest, which appear in the game. Very appropriate.


Back of the box:

İmage



No. 3473 is mine!
İmage



So lets take a look inside shall we?

İmage



First thing I dug out of the box was a plush maggot version of the maggot enemies in the game:
İmage


Very soft and cuddly I suppose?
İmage


At closer inspection I can see its a pouch of sorts:

İmage

So idk I could put my balls in it or something. It's novelty, but cute I suppose.


NEXT


FUCK YEAH MINI FIGURES

İmage

AWESOME. I came with 3 mini figures of the first  bosses in the game. Left to right: Big Bandit, Big Dog, Lil Hunter.

İmage

İmage

İmage

They are pretty good quality, and fairly well painted given their size. They shall sit on my desk!



Next I dug out this!

İmage


It's the character Chicken from the game. One of Tofus favorites. I thought it was a magnet or something until I played with it some more:

İmage

Oh fuck yeah its a USB. Not only that an awesomely designed USB. Chickens ability is 'hard to kill' when you hit 0 HP she loses her head and runs around like as a headless chicken. So this USB is awesomely designed.


In my laptop:

İmage


It had 3 DRM free copies of Nuclear Throne for Windows, Mac, and Linux. Very cool.


Next up, Stickers!

İmage

Not big on stickers myself, but I love the one of all the characters in the car. Think ill stick that in my arcade somewhere. We also got no popo stickers and an Indiebox one features Y.V.



Digging deeper in the box I found this:

İmage

An official sound track! Score. The music to Nuclear Throne is dope.


Inside the box was also a printed manual for the game. Which is super cool as when do you ever see a game manual these days?

İmage

Pretty detailed too

İmage



Next up is a copy of Nulcear Throne for PS4/Vita

İmage


That makes a total of 5 copies of the game: Steam, PS4/Vita, DRM free copies for all OS's. That alone is worth the price of the box so far.



And final pick off all the loot:

İmage



Pretty happy with this to be honest. Love the mini figures, USB, and sound track. And the box it all came in is super cool. It was worth the price in the end considering all the copies of the game I got.


For anyone interested though, I already own Nuclear Throne on PS4/Vita and Steam. So that means I have a free Steam code and PlayStation store code. Only thing with the PlayStation code is its for US accounts only. Easy to work around on PS4 though as you can create a US account then download the game and then just play it on your primary account.

So if you want a copy, hit me up!

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  Overwatch Hype Thread
Posted by: GuyGo - 10-02-2016, 08:40 PM - Forum: General Game Discussion - Replies (18)





Overwatch Beta wave 2 just started. All new emotes and skins, with a crate system like Valve's except no paying for keys.

I'm hyped.

Only thing I'm concerned about is the 20 tick rate, but people have been playing and having no troubles so??

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  You've been Kidnapped! Which three fictional characters form up the Rescue Team?
Posted by: Pythagean - 27-01-2016, 03:28 PM - Forum: Off-Topic Talk - Replies (9)

Stolen from Reddit.

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  Magic: The Gathering: Oath of the Gatewatch
Posted by: Selegraphon - 22-01-2016, 06:23 PM - Forum: Off-Topic Talk - Replies (3)

İmage

So I went to the Oath of the Gatewatch prerelease after missing the last couple of sets. I only play Limited because I'm still reasonably new, and I don't have a load of money to sink into MTG. Also, I haven't played draft before because I'm scared of the drafting process, but hopefully I'll start this year.

I guess what I'm trying to say is that I only play prereleases.

Deckbuilding:

My pool was decent, unlike one of the guys next to me, who's promo card was Hedron Alignment, which is useless in limited, and also several of his rares were Oaths, which are almost as bad (he left by the second game). I got a lot of good Black removal, and some big Eldrazi finishers, so I was set on Black/Colourless, but my difficult choice was my secondary colour. I had a lot of good Green cards, but there was a lack of two drops, and I already had the same problem with Black, so I decided to go against it. I eventually settled on Blue for its good counter-spells and evasion.

Here is my original build:

15x Creature:

1x Hedron Crawler
1x Mist Intruder
2x Slaughter Drone
1x Umara Entangler
1x Kozilek's Shrieker
1x Vampire Envoy
1x Drana's Chosen
1x Havoc Sower
1x Null Caller
1x Warden of Geometries
2x Jwar Isle Avenger
1x Deepfathom Skulker
1x Ruin Processor

4x Instant:

1x Horribly Awry
2x Complete Disregard
1x Spell Shrivel

3x Sorcery:

2x Oblivion Strike
1x Rising Miasma

18x Land:

2x Skyline Cascade
2x Wastes
10x Swamp
4x Island


The other cards that I was considering (and played around with a bit in the later matches) were:

-Conduit of Ruin
-Ruin Processor (my second copy)
-Abstruse Interference
-Spell Shrivel (my second copy)
-Tar Snare
-Slip Through Space
-Mire's Malice
-Pathway Arrows


As well as that, the other rares/notable cards I pulled were:

-Eldrazi Displacer (Rare. A good card in Sealed, but the potential for shenanigans in EDH make this a crazy card.)
-Relief Captain (Not a rare, just a great card in Sealed.)
-Seed Guardian (Again, not a rare, but another great uncommon.)
-Woodland Wanderer (Rare. Again, a card that really shines in Constructed while only being pretty good in Limited.)
-Bone Saw (One of the most useless cards in the set, so naturally that's the only foil I get from my packs.)
-Hissing Quagmire (My promo foil. Also a great card.)
-Wandering Fumarole (A great dual land.)

First match:

This was a strange one. I was playing a guy who was getting back into playing Magic after an absence of some nine years. He hadn't finished making his deck in the allotted time, so he spent the first five or ten minutes finishing it off. Then we played our first game.

He was playing UB as well, and it was a long, grindy affair. Our first five turns we were playing similar cards. We both got out a Drana's Chosen, and then both removed them with Oblivion Strike. I played my Vampire Envoy early on, to which he had no response. I started grinding him down with the 1/4 flier. I figured out by about turn eight that I really didn't shuffle very well, and I didn't draw a single Island the whole match. Not that it completely messed me up, as most of my cards were Black, but it meant that I couldn't finish him off with the two Jwar Isle Avengers that I had in my hand for most of the game. I eventually played my Ruin Processor, and got one direct hit in before he hit it with a Containment Membrane. Eventually I killed him with Vampire Envoy.

Apart from the seven damage from Ruin Processor, literally all the rest of my damage was dealt from Vampire Envoy attacking each turn. Since he restored one or two health at some point, this meant that I hit him for at least 14 over the course of the match from my faithful Vampire.

And by the time that game was over, we didn't have time to start another one, and so I won 1 - 0.

Second match:

This one was over a lot more rapidly. I was playing an obviously skilled player, and he played very quickly and efficiently. In the first game he curved perfectly, and I drew too many lands. He played a Barrage Tyrant and started throwing things over my defenses.

The second game was a lot better for me. I removed or negated his creatures before they affected me, got out both of my Jwar Isle Avengers and finished him off with my Ruin Processor.

The third game was unmemorable, but it went basically the same way as the first one.

I lost 1 - 2, and I changed out some cards. I took out Hedron Crawler, Umara Entangler, and Drana's Chosen. I wasn't sure initially, but I had enough Colourless sources for the few cards that needed them. They were all bonus effects anyway not mandatory costs, and otherwise Hedron Crawler was a dead play, as I had plenty of Lands. Umara Entangler was a 2 mana 2/1 most of the time, and I wasn't as bereft of early plays as I feared I may be. And without Umara Entangler, I only had one Ally other than Drana's Chosen, making it a 4 mana 2/2, which is obviously too expensive.

Realising that my deck was best suited to holding off more aggressive decks until I could put out my finishers, I added in Mire's Malice (although I was unsure about it), Conduit of Ruin, and another Ruin Processor.

Third match:

This match turned out very similarly to the previous one. I was playing against the last guy I played against at the Dragons of Tarkir prerelease, and he was running a several colours (not sure how many, but he was definitely playing at least White/Blue/Green/Colourless) Ally deck with lots of good mana fixing. Like in the match, he curved well in the first game, and started pummeling me some Landfall creatures and Hero of Goma Fada. It was over quickly.

I managed to curve much better in the second game, and I beat him with a Jwar Isle Avenger and a Ruin Processor.

As for the third match, I don't really remember it, but he beat me pretty quickly.

Another 1 - 2 loss, and after this match I changed out Mire's Malice for Umara Entangler again. I didn't even draw it in the one match that I had it in for, I just wasn't convinced by it.

Fourth match:

I got decimated in this match. We both started the first game by playing curve, which meant that our boards were locked on turn four when he played Kalitas, Traitor of Ghet. With no way to get rid of it, he beat me easily.

The next game he also played Kalitas, but this time I hit it with Oblivion Strike. He still wore me down and defeated me.

So after a particularly depressing 0 - 2 loss, things started looking up again.

Fifth match:

I won the first game by locking up the board, playing my big hitters, and using Deepfathom Skulker's ability to get through his defenses with a Ruin Processor.

He played more aggressively in the second game, and I lost just as easily as he did.

The third game was closer. The board was locked with three or four creatures apiece, and I was on sub-ten life, and he on about fifteen. I had a Conduit of Ruin and a Ruin Processor in hand, so I played the former, adding another Ruin Processor to the top of the deck. He removed the Conduit of Ruin, leaving the board in stalemate. At this point the time ran out, so we only had five turns to finish up, or the game (and thus the match) would be a draw. On turn one, I played the Ruin Processor that I had just drawn. Turn two he didn't do anything, obviously playing for the draw. Turn three I swung with the large Eldrazi, which he didn't block so that he could presumably block with everything later. At which point I played my second Ruin Processor which I had been holding in my hand. He played his turn four, but then conceded.

It was a great match, and I won 2 - 1.

Sixth (and final) match:

I ended up getting matched with a guy that I had met waiting outside King of Cards that morning, and had been hanging around with throughout the day (I don't know too many people there), so that was fun. It also meant that we knew each others' decks quite well, as we sat next to each other during the deckbuilding, and had talked about our matches quite a bit. He knew that I had a lot of removal, and decent late-game creatures, and I knew that he had a very aggressive deck with nothing costing over four mana.

He was playing WR and splashing Colourless, and the first game he completely steamrolled me. He was too aggressive, and I didn't play enough early.

The second game he missed his turn one play, and I hit my turn two and three plays, so I could keep up with him. It was even until I played Rising Miasma on turn four, wiping three of his creatures and only one of mine. I then finished him off eventually with one my trusty Ruin Processors.

The third game started off well for me. We both started off quickly, so he didn't completely overrun me. I managed to play my Rising Miasma with its Awaken effect to kill a couple of his creatures and transforming one of my Lands into a Creature, slowing him down but not killing him off. I played my two Jwar Isle Avengers, but just when I thought I had him, he cleared my board. His Sea Gate Wreckage meant that he was often drawing two cards a turn, which saved him. I ended up with a couple of two drops out, and he had four life left when the time ran out. He managed to destroy them both after I got him down to one life, and I couldn't finish him off. The game finished in a draw, and thus the match did.

Aftermath:

Because of this 1 - 1 draw, I ended up going 2-1-3 and coming 28th equal with my friend that I just drew with out of 50 players. So I ended up winning an extra pack, but I was still feeling bitter because of not winning that last match, which would have probably meant that I won two packs.

But what I got in that pack meant that I was glad that I didn't win my last match.

A foil Kozilek's Return.  Happy-dancing-crazy-rabbit-emoticon 

As well as an Oath of Chandra, but no-one cares about that.

Overall, it was really great fun, as always! I've now been convinced to start creating an EDH deck, because it seems like a fun casual format, and I finally saw a commander that I would like to use: Jori En, Ruin Diver.

Did anyone else go to prerelease? Anyone going to release day tomorrow or Sunday? Let me know how you went, or berate me for being bad.

Until next time!

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  Two sides of the same coin (Halo 5: Guardians)
Posted by: Kesh on Hend - 18-01-2016, 07:52 AM - Forum: General Game Discussion - Replies (4)

If there was ever a game that suffered from bipolar disorder, it's Halo 5: Guardians. The multiplayer serves as definitive proof that 343i were willing to listen to the criticism from fans surrounding Halo 4, but the campaign (specifically the story) is a complete disaster.

Multiplayer (tl;dr it's good)
Halo 5's multiplayer comes in two distinct forms: "Arena" and "Warzone". Both are fantastic.

Arena is a real return-to-form for the competitive Halo multiplayer experience. Gone are the loadouts from Halo Reach and Halo 4 in favour of the equal starts that everyone wanted. Sprint is still there but reworked from Halo 4 so that getting shot stops your sprint and if you're sprinting your shields won't recharge. Personally I'd prefer it not be there and base movement was increased by 5-10% across the board, but I'm totally okay with how it is now. The new Ground Pound, Spartan Charge and Thrusters are all good additions. They make Halo 5 feel like a genuine sequel rather than just a rehash. It uses a CSR ranking system similar to League of Legends. After playing 10 qualifying matches in a playlist, you get placed a division (Bronze, Silver, Gold, Platinum, Diamond, Onyx) at tier 1-6 depending on how many of those matches you won while taking into account the CSR of players you were versing. After that you play matches with and against players of similar ranking to you. Winning matches moves you up, losing can drop you. I can safely say that it's the best competitive Halo has ever been. EVER. Unfortunately, as of writing this, there is a serious problem with a lack of gametypes available. Currently we have: Slayer, CTF, Strongholds (Domination) and Breakout (one life per round, no shield, neutral flag). Yes you read that correctly, there is no Infection. Or Oddball. Or Assault. 343i have stated multiple times that they're working on adding gametypes in the future as part of the monthly free updates (which also include new maps, weapons, cosmetics, etc) but so far these updates have been pretty disappointing as they seem to pander to the MLG crowd more than the core Halo playerbase.

Warzone is a much more 'casual' experience, but in the best way possible. It's Big Team Battle on steroids. If you've played Titanfall then it should feel familiar, but better in every way. 12v12, each team has a Home Base and there's three bases that players fight to control. After clearing out the AI Covenant/Prometheans from a base and capturing it, AI Marines for your team with spawn in to help defend it from the enemy. There's also a variety of "Boss" AI enemies that spawn in throughout the match, offering a large 'VP' reward to the team that manages to get the last shot on them. In order to win the match, a team must either accumulate 1,000 VP or control all three neutral bases, exposing the opposing team's Home Base Core and destroy it. The twist here is instead of power weapons/vehicles spawning around the map for players to use, they must 'earn' them. Each player has an individual level, increased by killing enemy Spartans, AI, or capturing bases, which allows them access to call in "REQs" (A Shotgun can be spawned at level 3, a Sniper Rifle at 6, a Phaeton Gunship at 8, etc.) But "energy", which is generated over time, acts as the currency used to 'buy' these REQs. The amount of energy each REQ costs is equal to the level required to have access to them, and your maximum energy is capped at whatever level you are at any given time. The system is spectacular and it really makes the "Warzone" feel like it's constantly escalating. Everyone starts with an Assault Rifle and a Magnum but towards the end of the match there's tanks, rockets and all other kinds of mayhem happening.

One common criticism I hear about the REQ system is how instead of every player having access to every weapon/vehicle all the time, you can only call in REQs from your pool of them. Basically how this system works is on top of earning XP from completed matches you also earn RP, which is used to purchase REQ packs from an in game store. What you get from these packs is completely randomised and if you run out of Sniper Rifle REQ cards, you have to buy more packs and hope you get some more. You can also use real money to buy REQ packs. The complaint I often hear is how it's essentially microtransactions, but this complaint is totally based on ignorance because the rate RP is earned is very generous (one Warzone match will earn you more than enough RP to buy a Bronze pack).

Campaign (tl;dr it's shit)
God fucking damn I fell for it. Halo 4 warned me that the Halo saga would be shit from here on out but I fell for the marketing. The Hunt the Truth audio series? The identical but opposite pair of trailers that aired during The Walking Dead's 5th season finale? The box art? All lies. This game isn't about the Master Chief being framed for crimes against humanity. It's a prologue to Halo 6. Granted, the level design is still top-tier, the new co-operative squad mechanics are awesome and Legendary difficulty is a decent challenge but fuck me the story is complete garbage. Of the 15 missions, you only play 3 (THREE!) as the Master Chief and Blue Team. At least these missions are the longest ones but Halo 2 had a much healthier balance of Chief/Arbiter missions. The rest you play as Spartan Locke, following Master Chief through his journey to find Cortana. Locke is a terrible character, somehow he has even less personality than Chief. The rest of 'Fireteam Osiris' (except Buck from Halo 3: ODST who honestly feels like he doesn't want to be there and would rather side with the Chief) are all just as one dimensional as Locke is. Vale's only memorable contribution is how impressed she is that The Arbiter has female Sangheili fighting with the males (although you never actually see female Elites fighting, there's only one who provides intel to you via comms) and Tanaka is as generic a black female character can be.

 Bonnie Ross, the head of 343i, said she wants to run the series like she's George Lucas (I'm not kidding, she actually fucking said that) and by taking a beloved series and shitting on it she's doing a pretty fucking good job thus far.

At least the multiplayer is really good.

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  2016 Bold Predictions Thread
Posted by: Pythagean - 14-01-2016, 10:17 AM - Forum: General Game Discussion - Replies (8)

Post your bold predictions for the year in this thread! Here's mine

  • PlaystationVR - Will be priced at $400 for just the HMD, or $500 bundled with the move controllers. There will also be a bundle which includes all of this and a PS4 for $750.

  • HTC Vive - Will cost $750 at launch (with motion controllers etc.)

  • Oculus Rift - Oculus will announce a Facebook like social application for the Oculus Rift by the end of the year

  • VR in General - Will slowly start to pick up steam as headsets start to ship, this won't be the "year of VR" though. Maybe by xmas we will see several price drops or bundles with games but I expect that 2016 will be the year that VR starts to find it's way into the marketplace. It won't be a huge deal until a lot more people have them in 2017 and beyond.

  • No Man's Sky - Will be VR compatible

  • Nintendo NX - Will be announced at E3, some sort of Wii U where the gamepad can play games separate from the console itself.

  • We will see several games come out or announced with various versions of the Nemesis System from Shadow of Mordor
  • Several Star Wars games are announced including (but not limited to) a single player campaign focused game and a Tie Fighter/X Wing style game (possibly with VR support)

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  Rick and Morty Game "Pocket Mortys" has Been Released
Posted by: Pythagean - 14-01-2016, 08:40 AM - Forum: General Game Discussion - Replies (5)

Pocket Mortys has just been released for iPhone and Android.

Quote:Join Ricks throughout the multiverse as they get swept up in the latest craze: Morty training! There are over 70 bizarre Mortys to recruit and train out there, including Mustache Morty, Wizard Morty, Cronenberg Morty and more. Assemble a dream team, then challenge rival Ricks by forcing your grandsons to battle each other. Command, combine and level up your Mortys to prove that you're the greatest Morty trainer of all space and time!
  • Discover dozens and dozens of bizarre Mortys across the multiverse of Rick and Morty
  • Train and combine your Mortys to level them up and watch them grow
  • Battle rival Ricks from across the multiverse
  • Encounter your favorite characters like Bird Person, Mr. Meeseeks and more
  • Craft items and engage in tedious side quests
  • Win prizes at the space arcade Blips and Chitz

I've played about 10 minutes so far (I'll try it out further at lunch) but seems to be a good Pokemon clone in the Rick & Morty universe. Probably doesn't have a whole lot of depth but so far I'm enjoying it.

iPhone Link

Android Link

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